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Canoirus

55
Posts
8
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2
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A member registered Jul 30, 2025 · View creator page →

Creator of

Recent community posts

We'd love to hear any tips you have! I'm still pretty new to programming, so any advice would be really good

but I played your game and really liked it! The movement feels really juicy. How did you make the squash and stretch effect when the character jumps?

Thanks for the feedback! We just used the automatic collision shapes for the meshes unfortunately, which is why the character keeps bumping their feet into everything. Thanks for playing and for taking the time to leave a comment!

Thanks for the feedback! Yeah, we didn't have much time for playtesting, so we ended up noticing a lot of bugs near the end. Even so, the experience helped us improve our overall development process. Thanks again for the feedback, it was really helpful. I'll fix those issues for the next version!

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lots of learning by doing this :pray_hands_emote:

I got immersed really quickly. the atmosphere is very great

I really liked the game's visuals, the animations and models are cute :')

The idea is so fun! It's a very creative concept. It's really satisfying to watch the bomb shaders explode and the anticipation of it

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Very satisfying game!
1381 clicks for blowing myself up :pray_hands_emote:

Fun game!! , i like when i die my metal spaceship explodes in blood, btw thanks for commenting in my game :)

Love the sounds!  they are cute, btw thanks for the commenting on my game  :) 

Very cool game, can we be friends? trying to make connections with people with the same taste as mine...
i have discord

Very creative the inventory mechanics, can we be friends? i have discord!

You're right, during this period I'm literally redoing the player movement and the enemies, probably at the end of the jam I'll re-upload the game to the updated version

Thank you, The sword i actually  modeled in Blender, so much so that it doesn't have a handle to be specifically useful for the project proposal, floating daggers, I made it with twisted hand protection so that the feeling of rotation it would be good, I took references from Pinterest to make it, but as it was rushed I couldn't finish it

thank you, i gonna check your entry as soon as possible!

thank you for the reply,
Yes, the game is inspired in hyper demon, i quite like this game,
rn im actually making an updated of the game, applying all the feedbacks

ye, im get a lot of feedback on enemies spawn, gonna fix it! thank you for playing !

thank you for the feedback!, do you have any suggestions/examples of how can i use more juice?

Nice game!

Hello!, thank you for the feedback, i gonna elaborate more in the description, but basically, you have to activate one totem and go to the next one, and that's it

by doing this 15 times you win the game, running in loop.

Nice! 

it felt good to shoot, i cant see my score :')

true, I also felt that a little, thanks for the feedback!

Beautiful artwork! I like the way I can't spam because I have to deal with my choices, Gud game!

Love the audio logs, peak narrative.
the audio of some effects is a bit crunchy I had to lower it a bit, nice game tho.

Gud game! nice musics 

Had to download to play the version without the web bugs.
Fun game, So nice!

yeah, the spawn mechanic have to be improved,  thanks for the feed :)

PERFECT, thank you for the feedbacks! 

also did you use the jump boost mechanic?

did you use the jump boost mechanic?

Playing normally is very hard. However, there's another way to complete it — you have to use the jump boost. I regret not emphasizing this mechanic more in the game. I did include a GIF on Itch to showcase it a little, though.

THX for the feed! did you discovered the jump boost mechanic?

did you use the boost mechanic? Thank you for playing :)))

thank you for playing! did you use the jump boost mechanic? 

Juicy 

Absolute Cinema...

The Y-rotation is working perfectly. The rotation I’m referring to is on the Z-axis.

As the character turns, it should tilt slightly on the Z-axis to simulate weight shifting, leaning a bit in the direction of movement.

But again, very good game! If you could give some constructive feedback on my game that would be great too :)

Very creative indeed!

Thank you!, have you notice the jump boost mechanic? I think I should have emphasized the use of this feature in the game more, you can literally break the speed limit