I feel very confused. I love metroidvanias so I did enjoy exploring but I never felt I was able to grasp where I was or needed to go. I think that you definitely should have told the player a lot more info, like what the controls are and what abilities actually get you, etc. I also softlocked myself in a hole with no way out, there was a big thing I was supposed to stand on but it wasn't moving for awhile so I got off but then it moved up and I fell in the hole it left behind. I think having the portals was really creative though, and sometimes trying to find your way out was a neat puzzle. Overall, nice job! If I understood it more I'd probably enjoy it more.
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Thank you! Yes it was unfortunately not scoped properly and I had to rush or cut some ideas, but the majority of the brainstorming from my initial concept did manage to make it in. I wish I cut more and really doubled down on the portals gimic to keep the project more focused and better suit the theme. I also originally intended to have more branching paths but unfortunately the final build contains only one, and it's deliberately difficult to find without looking for it specifically. I did not think it was possible to get softlocked, I might like to know more about that as the game went through extensive testing to make sure none of the mechanics interacted in unexpected ways. I'm glad you had fun. Thank you for playing!