Thank you! Yes it was unfortunately not scoped properly and I had to rush or cut some ideas, but the majority of the brainstorming from my initial concept did manage to make it in. I wish I cut more and really doubled down on the portals gimic to keep the project more focused and better suit the theme. I also originally intended to have more branching paths but unfortunately the final build contains only one, and it's deliberately difficult to find without looking for it specifically. I did not think it was possible to get softlocked, I might like to know more about that as the game went through extensive testing to make sure none of the mechanics interacted in unexpected ways. I'm glad you had fun. Thank you for playing!