Thank you! This was my first ever game jam and as a solo dev I am very proud of that I did manage to accomplish despite being overly ambitious. As I mentioned elsewhere in the feedback comments I do wish I doubled down on the portals more for the jam, but many valuable lessons were learned. I'm glad you seemed to enjoy the game and next time the goal is to manage the project's scope more realistically.
SquidJamCanteen
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If this is the starter room you're talking about, you need to press E or S/Down to enter the vent first. This is never properly explained within the game itself, but in metroidvania fashion was supposed to be something discovered. I am probably going to patch the game to better explain this mechanic after the jam. Once you understand this mechanic you should be able to complete the entire game barring one obstacle near the end. Good luck! :)
I wish there was an option loop early, especially as I missed the loop timer the first couple levels I played and had no idea when the loop would happen. I think there's room to expand on the mechanics if you would like, such as enemies to avoid, or handing a crucial object to another bot without getting close enough to disrupt them. Other than that I really enjoyed it and though the concept was strong
I got the following error while trying to run your game
"GDExtension libraries are not supported by this engine version. Enable "Extensions Support" for your export preset and/or build your custom template with "dlink_enabled=yes". I believe this error has something to do with your export presets. Maybe try reinstalling them. Good luck with your future projects!
I wish there was a way to repeat the area dialogue or scroll back the console in case you try a bunch of commands that do not help you progress and then forget the main option. This only happened to me once in the time that I played it though. It's cool to see some text-based adventures in the jam and I loved the choice of matrix-esque colors
(Edit: Sorry for posting the same comment twice, Itch asked me if I wanted to continue or stay on the page when I clicked "Post Comment" and apparently I chose wrong)
Thank you! Yes it was unfortunately not scoped properly and I had to rush or cut some ideas, but the majority of the brainstorming from my initial concept did manage to make it in. I wish I cut more and really doubled down on the portals gimic to keep the project more focused and better suit the theme. I also originally intended to have more branching paths but unfortunately the final build contains only one, and it's deliberately difficult to find without looking for it specifically. I did not think it was possible to get softlocked, I might like to know more about that as the game went through extensive testing to make sure none of the mechanics interacted in unexpected ways. I'm glad you had fun. Thank you for playing!
No, I did not layout all the controls. I was hoping to make it intuitive enough that players could just hop in and figure it out like the meteoroidvanias that inspired it. Entering the vents for example can be preformed with either the E, S, or arrow down input while near a vent, so a player that might have picked up a collectable might also be able to enter the vent. I should have probably included the controls somewhere though
Love the concept! Art is unique and fun, audio is great. I did manage to somehow freeze the game at 0 remaining shots with nothing happening. Haven't run into any bugs other than that one though and this game is very enjoyable and repayable. I could totally see myself playing a mobile version of this game whenever I needed to burn time!
