Saw we had the same idea and decided to check out. I liked the game of mitigating risk by trying to think of every way the perks could be used against and then picking what I thought would be least harmful, finding out what the loophole was is always funny. Also interesting how we went in opposite directions with loopholes, in this game loopholes are used against the player, while in my game the player uses loopholes to their advantage. Either way, loved it.
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Thank you, it was actually pretty hard to come up with loopholes, each level had to have a loophole that was framed as a way to make the level impossible, and then have the phrasing of that rule allow for a loophole, which yeah, that's hard. I found that it was easier to work backwards, come up with a weird solution, and then figure out what rule would it would be a loophole for, like I came up with a level where you walk on the walls instead of the floor, so then I came up with "The floor is lava" as the rule. It was still difficult though, the game doesn't have 12 levels because of time constraint, it was because that's all I could come up with at the time.