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NinaBirb

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A member registered Jan 27, 2024 · View creator page →

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(1 edit)

Level 12 has a solution, my hint is to pay attention to the wording

Unfortunately the engine I use automatically handles audio, so any audio bugs were out of my control. I can only assign a sound effect to an object, I can't fiddle with the technical stuff. Still I'm glad you enjoyed the game.

Unfortunately I have made a rule for myself that as the developer I can't give away answers, but I can assure you it's not bugged, and it's not random. There is consistent logic that is implied by the rules, though I can see how it could be hard to understand from a glance. Still I'm glad you enjoyed the game.

Very fun, pretty challenging at times, but I enjoy a good challenge. Felt very satisfying to orbit a fruit in just the right way. Great game.

Very addicting and relaxing to play, something I would play to unwind after a long day.

Very fun and addictive, I'm definitely going to be coming back to this game. After finding out about side loops, I just kept going for them whenever I could and they always felt satisfying to pull off.

Thank you, it was actually pretty hard to come up with loopholes, each level had to have a loophole that was framed as a way to make the level impossible, and then have the phrasing of that rule allow for a loophole, which yeah, that's hard. I found that it was easier to work backwards, come up with a weird solution, and then figure out what rule would it would be a loophole for, like I came up with a level where you walk on the walls instead of the floor, so then I came up with "The floor is lava" as the rule. It was still difficult though, the game doesn't have 12 levels because of time constraint, it was because that's all I could come up with at the time.

Saw we had the same idea and decided to check out. I liked the game of mitigating risk by trying to think of every way the perks could be used against and then picking what I thought would be least harmful, finding out what the loophole was is always funny. Also interesting how we went in opposite directions with loopholes, in this game loopholes are used against the player, while in my game the player uses loopholes to their advantage. Either way, loved it.

While I appreciate everyones suggestions, please keep in mind the engine I'm using is puzzlescript, a simplified engine used to make sokobans, options for animation and UI are both extremely limited.

The R key restarts the level

Very fun and satisfying puzzle game. a liked how some puzzles had multiple solutions so if one solution was too hard to execute I could come up with another one that felt equally valid. This game has a lot of unexplored potential if you ever decide to make a full game out of it.

You can press escape to go to level select, if you're in fullscreen you have to press it twice

Originally there was a way to beat the level that ignored the second crate.

I'm very much a beginner when it comes to puzzlescript, so I didn't really use some lines of code to do the whole thing. I basically just programmed every single combination of things that can happen. Which heart gets filled based off the hearts that are empty, which heart becomes empty, which heart gets filled when one empty heart is blocked by an object, etc. It's extremely messy and very inconvenient when trying to fix bugs, but it works.

Sorry for the long wait. It took me a while find where I put the source code for my game. Please tell me if I missed any step, I'm still new to this.

https://www.puzzlescript.net/play.html?p=95dc770efe45854e528fa80a48eeca0a

Yes