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Thank you, it was actually pretty hard to come up with loopholes, each level had to have a loophole that was framed as a way to make the level impossible, and then have the phrasing of that rule allow for a loophole, which yeah, that's hard. I found that it was easier to work backwards, come up with a weird solution, and then figure out what rule would it would be a loophole for, like I came up with a level where you walk on the walls instead of the floor, so then I came up with "The floor is lava" as the rule. It was still difficult though, the game doesn't have 12 levels because of time constraint, it was because that's all I could come up with at the time.

Yeah working backwards really helps with puzzle design I think.