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A jam submission

In The LoopView game page

Submitted by Glove, JackaBoy888 — 2 hours, 15 minutes before the deadline
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In The Loop's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#624.5004.500
Narrative#3923.7503.750
Audio#7133.6503.650
Enjoyment#9123.7503.750
Artwork#16683.7003.700

Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Our game is about bringing people "In The Loop" by drawing circles around people to pass a secret along.

(Optional) Please credit all assets you've used
See description for full credits

(Optional) What would you like to be called if GMTK features your game?
Jack and Glove

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Comments

Submitted

Lovely game, awesome dialogue!

Submitted

Very fun, nice idea

This was insanely amusing! I loved it!

Submitted

Enjoyable as a goofy little game, gives me Jazzpunk vibes, feel like it would have been a bit more fun if I could pause the game and then draw the circle, or at least slow down time.

Submitted

Omg the gameplay was really enjoyable! I like the narrative ahaha, its pretty relatable.

Submitted

If this was just a bit more user friendly it would be a brilliant game. Great take on the theme, love the dialog.

Submitted

The presentation and vibe here are awesome and silly. I love the dialog between the characters, including the red guys. I couldn't muster the strength to get past level 4, but I really love this one. As others said, it can be really uncomfortable to draw a circle fast enough, and that combined with the randomness of the movement can induce impatience. As a whole, this is a lovely game :)

Submitted

great artwork, great music, unique idea! great job! the aesthetic is so sweet

Submitted

A lot of fun! Great work!

Submitted (1 edit)

Nice:

  • Nice art!
  • Pleasant, calm music and sound effects for everything
  • Fun concept and solid connection to the theme 

Ideas:

  • I found it quite difficult to draw a closed circle fast & accurately enough to catch people in them - as a suggestion, you could change it to click and drag to start and expand a pre-drawn circle from the click point?
  • I'd love to be able to move the camera around to get a better angle for a shot.
  • Since the blue person keeps walking forever after they are flung, I found myself just sitting and waiting quite a while for the target person to get close enough - perhaps instead they could come to a stop, forcing the player to pick a passersby (or restart), to keep the action goin