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Dan

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A member registered Dec 10, 2014 · View creator page →

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Hi, I would like to appeal this:

  • I submitted two valid games to the jam
  • Those two games link to eachother

I thought this was kosher? They're not "different versions" or "other builds"... no "bug fixes".. no file changes... I'm really not trying to circumvent any rules... I haven't even changed the page text since submission time, out of worry!

Is it not OK to link multiple valid submissions?

If so I will happily delete the links if that is not OK for some reason, but I very much read the rules and I thought this was totally fine... I just, made two jam games..... and not even good ones at that, lol

Really great job! It was fun enough to even make me want to play through a couple times to see the different endings!

Thoughts while playing:

  • among-us-style minigames kept perfect pace with the short countdowns
  • music is slick, it really sets the tone - did you make it?
  • it's a really nice touch to see the head-part get augmented by the various tasks being completed
  • LOL:


Really cool game and moody vibes!


Thoughts I had while playing:

  • wish I could switch to the next level without having to go all the way back to the door - that part often takes longer than beating the level does!
  • wish I could upgrade attack range
  • often the enemy & enemy shots were the same color as the player & player shots, I'm guessing that's for style, but this made it a little difficult to differentiate sometimes
  • I like the little background elements adding flavor to the scene, especially the one that mirrors your movement on floor 8! *spooky!*
  • dang! I lost pretty suddenly... I thought I had nearly-full health, but maybe I got hit with a ton at once... or maybe there's a hidden sinister countdown like you mentioned in the notes ...that I failed to notice, lol
  • I was really happy to see the Continue button, but, it restarted the game to lvl1 anyway! :[
  • UI elements were pretty small on screen, it was hard to read some of the text - here's a screenshot:

Great work!

Pretty cute game! Also VERY difficult! I could only make it to day 5.

Thoughts while playing:

  • I found myself wishing I didn't have to select the cats before selecting  their task - I think this is what makes the game so difficult! What if clicking on a task auto-selected the closest free cat? (or any cat, and maybe selecting the closest could be an unlockable upgrade lol)
  • I couldn't figure out how to clean up the spilled cup in the center - I tried moving cats there and also selecting the mop with M and clicking the spot, but it didn't want to be cleaned lol

Very creative! I haven't seen a bunch of these mechanics before. I liked that they made me have to make tough choices.


Thoughts while playing:

  • would be nice if I could press the 1/2/3 keys to switch weapons instead of scrollwheel (I'm playing on a trackpad and so can't scroll while aiming)
  • omg I read the whole tutorial before playing and still got wrecked on lvl1 cuz I forgot you can MOVE lol
  • which two of my 3 weapons are traded for the 2 in the shop? I don't think the tutorial said. OH you get to pick, I see
  • for weapons with cooldown, might be nice to show that on screen
  • OH wow I finally understand now, the bars aren't just ammo but also damage (I know, the tutorial said that first, but hey it's a novel concept!)
  • lol I love how the fly-archers squint while aiming!
  • volume balancing would help on some of the sound effects
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This is really impressive, and very well made!!

I was especially impressed with all the consideration given for different size screens, info shown to the player, and options available - every time I thought "dang, I wish I could-", I would find something just for that.


Some thoughts, for your consideration:

  • the important info text elements stay on screen well at different screen sizes, but are sized quite small - in desktop fullscreen they are in the far corners and hard to see
  • a little visual feedback on which thing the auto-buyer auto-bought would have high impact
  • the shopping cart button enables auto-buy even for things that haven't been unlocked yet - I stopped using it due of this
  • often, later in the game, new upgrades keep appearing and disappearing within a second, making it hard to click on or even read (I think this is because my total $ is reaching some threshold, but then the auto-buyer buys something else, taking my money below the threshold again - if so, I recommend that once an upgrade unlock threshold is reached, keep it unlocked even if money goes back down below the threshold
  • for my play, it seemed I always make more money if I keep Contracts down to 2? (according to the rate in the top-left anyway)
    • ..ah, nvm, I see now I was tricked by day-to-day randomness. Still, that makes me think: what if you also show a running average for $/day? A little line chart that you could watch go up or down would be neat!
    • ..ok I'm still not sure about the Contracts: it seems like keeping most of my drivers free ends the day way faster, and with significantly more money too
    • anyway: If this is intended as an exercise for the player to figure out, (like stuff in Antimatter Dimensions), then great! But if it's intended to be something you can safely check the auto-buy box on, then consider the above
  • I got stuck in an infinite loop one time and- oh, haha, nice! you made a button to get unstuck!
  • Export save didn't work for me (maybe not implemented yet? or maybe a Brave browser setting to block clipboard - if so, you could show it in a box on screen, to allow manual copypasting)

(Haven't beat it yet, but looking forward to seeing the ending!)

Yep. That's it! You did it

basically I spent 3 days on what ended up being a screensaver, lmao

Very cute!

Awesome

Absolutely incredible.

I was so frustrated but it felt like it was all my fault.

This happened for me too - seems like it happens when you scroll to the bottom of the inbox, I'm guessing it's caused by the coworkers clearing the mail down there, causing there to be nothing to display / scroll to, causing a crash.

Excellent, that takes some doing! 

You might find an interesting glitch if you give a spawner a straight shot off the screen lol

Very clever game!!

I couldn't figure out all the levels, but it was really cool to see the progression. At one point it felt like you were also inspired by Conway's Game of Life! Generating self-replicating creatures out of pistons lol

I felt like some of the levels just after the tutorial taught me better than some of the harder tutorial levels, where the only way I got through was brute forcing all possible placements.

Nice work!

Neato!

A couple ideas for the "Several Bars" level:

  • Could count walls passed instead of time
  • Could make the camera follow the ball instead of staying still (so that players can go forward quickly instead of waiting)
  • Could increase the speed of the bars as time goes on
  • These could all be alternate game modes

Hahah amazing work!!

Did you do it via matching or via... another way?

Controls I discovered:

  • W/A/S/D to move
  • Left Click to attack
  • Space to interact

(This would be good to put in the game description)


I couldn't figure out how to buy items though...



But, I have a feeling that I'm not seeing the whole screen?


So maybe the shop has buttons that I just can't click on? I couldn't figure out how to "zoom out"

The game appears very zoomed in in a tiny window for me... does this happen for anyone else?

I didn't find any way to zoom out or make the game window bigger 

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I can't figure out how to click Start 😵

...Bug? Or do I need sleep lol

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Nice:

  • Nice art!
  • Pleasant, calm music and sound effects for everything
  • Fun concept and solid connection to the theme 

Ideas:

  • I found it quite difficult to draw a closed circle fast & accurately enough to catch people in them - as a suggestion, you could change it to click and drag to start and expand a pre-drawn circle from the click point?
  • I'd love to be able to move the camera around to get a better angle for a shot.
  • Since the blue person keeps walking forever after they are flung, I found myself just sitting and waiting quite a while for the target person to get close enough - perhaps instead they could come to a stop, forcing the player to pick a passersby (or restart), to keep the action goin

Hi yeah just wanted to let you know that I looked but couldn't find this version?

Whenever I try to get it it says 404.

...Sorry, I couldn't resist.

LOVE your game btw.

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Hm when I play in browser, the keyboard controls don't work at all - when I press space, the page just scrolls down. I keep clicking to get the game to take context but nope. Buttons can be clicked but keyboard buttons just don't work... is this only happening for me? 

(I'm using Chrome on Windows, and I have AdblockPlus...hm maybe that's why)

(Update: Nope! Disabled Adblock and still can't use keyboard at all)

As of April 18, 2020, this audio pack is licensed under Attribution 4.0 International (CC BY 4.0). You are allowed to use these sound effects freely, even for commercial purpose, so long as you credit its author Dillon Becker.

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Keep pushing those buttons!