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A jam submission

TylezView game page

Submitted by TimeLex, denyraw — 2 hours, 12 minutes before the deadline
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Tylez's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#893.2733.273
Fun Factor#1163.0003.000
Innovation#1223.0003.000
Theme Integration#1812.8182.818
Overall#2002.5762.576
Art#2702.2732.273
Sound Design#3841.0911.091

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game bring our theme, The Error is the Feature, to life?
The simple piston mechanics have loopholes that can be used to make interesting chain reactions and create unexpected results. Additionally, tiles can be stacked to merge their functionalities.

Did you work in a team? If so, link their itch profiles.
https://denyraw.itch.io

Did you include a fake publisher splash screen at the start of your game?

Yes

Did you use the Audius API in your game?

No

If AI was used in your game, let us know how you used it.
We used ChatGPT to learn about Godot features.

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Comments

Submitted(+1)

Great puzzles. Very clever mechanics. It's impressive you guys got this done in 3 days, technical-wise.

Sound is lacking, and art could be improved a bit, but you have a very solid core here that can become really fun. Good job!

Submitted

This was really fun - I am so impressed by how many unique and interesting puzzles you came up with. Some levels were very tricky, but I enjoyed the difficulty. Great job!

Submitted(+1)

Very good game! I love the different mechanics. But it could use some sounds.

Submitted(+1)

This is super cool. 

Submitted(+1)

Nice one! Reminded me on minecraft redstone system

Submitted(+2)

Very clever game!!

I couldn't figure out all the levels, but it was really cool to see the progression. At one point it felt like you were also inspired by Conway's Game of Life! Generating self-replicating creatures out of pistons lol

I felt like some of the levels just after the tutorial taught me better than some of the harder tutorial levels, where the only way I got through was brute forcing all possible placements.

Nice work!