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(+1)

Thanks for the thorough review.
English is not my main language, so I agree that sometimes the writing might get a bit odd, even if I have had asked people to do some proof reading for me.
I decided to make certain paths that would be considered more questionable a bit harder, as to give people that might not want to experience them a way out.
With the join-the-dungeon path for example, I tried to convey via the narration that confronting those characters would lead to them having their way with you, and gave an escape option. 
I know that a section of my public wants these kind of content, so I try to balance the content. I'm sorry you ended up facing a path that you would have rather avoided.

At the moment I'm focusing on a different thing, but if/when I come back to this, I was planning on expanding it with more characters (which is why I suggested a lot of things).

This game (and the other two before this one) are all based on the concept of making short stories that branch sideways rather than go deep. This allows me to make the paths more unique without having to worry too much about making sure I can avoid most edge cases.
Since the main focus of the audience is to get a story and art, I try to keep the difficulty of most paths low. 
I have had people complain that my tetris game was too hard for them, and I really want everyone to be able to have fun.

Once again, thanks for the time spent playing the game and writing the feedback.

That's fair. What I am talking about goes beyond simple copy editing. This is where beta readers come in handy. Having another set of eyes go over the whole thing and tell you where the problem spots are.  
 That part in the dungeon I was pretty ok with. I did notice the out, and thank you for that. Playing with the imps sounded fun though, and I did actually enjoy it. It was only after that I went "hey, wait a minute..." Just want to be clear that I choose it myself, and in no way did it fee 'forced'. I also realize this is erotica and in no way a reflection on real life. I just happen to enjoy things more when it's consensual. I also appreciate the desire to tell a simple, compact story. This was just a case of enjoying something so much that you want more of it. While it's true that most audiences for this game just want to get to the good stuff; there is still room to sprinkle in little hints of story here and there. Not saying you need to go for a huge infodump. Much better to spread things out over several plot lines. Even if you decide to leave things as they are, it was still a lot of fun. I am sure you have learned just from making this. And thank you for being so polite in listening to me. Wanting to see what the new project will be.