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A jam submission

Girl of the World nodesView game page

Its a game of two girls in the world nodes play puzzles
Submitted by LuaNMaT — 1 hour, 24 minutes before the deadline
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Girl of the World nodes's itch.io page

Results

CriteriaRankScore*Raw Score
Narrative#19112.8462.846
Creativity#40853.2313.231
Enjoyment#41412.8462.846
Artwork#48872.7692.769
Audio#88941.2311.231

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
In my game, the player stands at a singularity where worldlines converge. After each turn, they will witness their past selves repeating previous actions. To escape the singularity, the player must cooperate with their former selves—otherwise, they will be trapped in an endless loop.

(Optional) What would you like to be called if GMTK features your game?
LuaNMaT GameStudio

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Comments

Submitted

Interesting mechanics here! I finished with a looptime of 17. The last level was kinda hard but still manageable. I like the thumbnail girl character design and the dialogue to flesh out the context. Even though you didn't get to make as many levels as you wanted, nice job!

Submitted

Fun but really short.

Submitted

I wonder how many of these time loop puzzle games are consciously or subconsciously inspired by the goat skull puzzles on Amphoreus in HSR. 

Submitted(+1)

Of the games with a concept similar to this, this one has one of the best level design of them, and also a cute little narrative. Also, the fact that you and your clones move one step at a time creates more strategic approaches. The concept and the idea is there, but sadly it lacks polish and you run out of time to finish on the levels. But it does have potential, keep working on it!

Submitted

I really liked the idea of the game. After playing for a few minutes, I understood how the clone can help you get through the levels. Maybe a short tutorial at the start would be a great way to make the game even better! I absolutely loved the character art, it looks really beautiful. I think with a bit more time to work on the tilesets, audio, and character animations, the game could have turned out really cool. If you plan to keep working on it, it has a lot of potential!

Developer

Sure, i plan to keep working on it.

I'm considering adding a new mechanism that would allow clones to push players away. Maybe this would give players more planning strategies.

Submitted(+1)

This is a really well-thought-out take on a game in which the player loops themselves - it reads very nicely, and the initial puzzles can be thought through.

Submitted(+1)

unable to play your game as i am not on windows :/ but the concept looks interesting!

Submitted(+1)

The characters are so cute! Shame you weren't able to make more levels but still you did such a good job! I love women. -Kaylee

Submitted

The core gameplay loop is there! The key/door mechanic seems a bit weird as the "loop" character needs to be on the key the frame before you go to the door tile. I would also add the ability to move diagonally that way you can have puzzles that require you to think of the timing as currently with the parity, you can only get to half of the tiles on an odd number move and the other half on an even number move. Which would make puzzle design more dynamic lol

Developer

thank you advice.

The key/door was placed there on purpose. I want player need plan each step, just as you said, now the buttons should be in odd numbers step and the doors should be in even numbers step.

In my plan the past oneself can push play if player use that function, i think it will make puzzle design more dynamic.Unfortunately, I don't have time to add him.There should have been two more levels originally, It takes 2 to 3 rounds of using the teleportation mechanism to reach the destination.

Submitted

I really like the core idea, but I think it needs a better tutorial

Developer

U r right, i dont have more time to polish it, i feel so sad.