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(+1)

The game's very clever, I like it a lot. It's kind of weird (and very unsatifying) to know that the optimal strat is to pack yourself up as tight as possible. I think allowing ghost train collide into each other is very unfun, since you need to think far ahead each life and execute movement properly, even though the game's feel and design focus a lot on the *right now* (i.e. collect trash, avoid ghost, avoid wall, 2D space movement but not using grid)

(2 edits)

We did debate turning off colliding during development, but when we did, it made the game quite easy (only getting difficult when you get to around 7+ ghosts on the board). 

That said thank you for the kind words, and also my co-developer (Hamunii) will be very happy you said said this, as she was on team "remove the ghost collisions" haha! 
(Additionally, I apologize but I cannot actually review your game, as I am a Linux user primarily, and don't have any emulation solution setup at the moment :S)  

(+1)

Ah, I see, I think the game's already in good shape, with that being the only complaint I have but I just only focused on that. As for my game, it's ok if you can't play my game, since building Linux version for Godot is very easy and it's on me for not remember to do it.

Good luck on your future endeavor!