This game is annoyingly addictive, in a good way though. The premise is submissively clever and I wanted to just keep going and going, good stuff. Why not check out our game and let us know what you think with a rate, we'd love to here your feedback :)
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This Game Has One Level's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #2565 | 3.077 | 3.077 |
| Enjoyment | #2751 | 3.192 | 3.192 |
| Creativity | #5721 | 2.808 | 2.808 |
| Artwork | #5941 | 2.500 | 2.500 |
| Narrative | #6133 | 1.923 | 1.923 |
Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
This game is about playing the same level over and over as it get harder each loop.
(Optional) What would you like to be called if GMTK features your game?
Riley Ball
Comments
Interesting concept. The lack of checkpoints was irritating, unfortunately.
Going back to the start after a long run is so punishing and yet I went right back to try again several times anyway haha
fun little loop and the movement felt nice
The gameplay is simple yet fun. The first trial is fun where elements are getting added and difficulty increases. Though, it would be much better if dying does not restart the game (if we can beat the harder version of level, why would we have to play the easier versions again?)
Good concept, short level is nice too. Some UX improvements would be nice to add after the jam if you return to it. Settings, volume, auto continue to next level, maybe not have to start the game over if you die?
Super fun game! I truly enjoyed racing across the level and doing super-precise jumps. Super fun game and interesting usage of the game jam theme. I had a super fun time playing it. It would mean a lot if you could review my game. This is my first game jam.
Wow what a neat concept! Gorgeous art and the music fits the style really well.
I like that it builds on itself, and it gets really interesting later on. Here are some other opinions:
- I didn't find it useful to have a "continue/quit" button on every end screen. I think it would work well to seamlessly load the next "level", which would make it more like an endless runner. If I want to quit, I'll probably lose soon enough anyway :D
- The movement could be tuned a little more. I think if you decelerate faster, it would feel less "floaty" and give better precision.
Faster strafe movement seems like intentional thing. Thinking about speedrun.com submission ;)





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