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Shromeone

18
Posts
1
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A member registered Jun 27, 2021 · View creator page →

Creator of

Recent community posts

Very neat idea! It's simple and fun, and satisfying to see the ball loop with the mechanics I put!

Great concept! The idea of switching "pen" type is really refreshing and has lots of potential! Looking forward to more levels with this mechanic! One minor improvement possible would be adding a tint red/green to the trail you are drawing so you know how what the dots represents.

An interesting platform gimmick! I would suggest adding more small checkpoints in-between levels so failing wouldn't be as frustrating.

That is great work with just a single creator! The music is pretty great too. For more fun though, I would suggest adding more variety, e.g. more enemy types and hazards. Good job!

Thanks for playing our game and glad that you enjoyed it! I have to admit, sometimes the characters of the font can be easily mixed up, e.g. X looks like H a lot... we will try to use a clearer font next time!

Thanks for your feedback! We do think the timing puzzles get a little repetitive so we tried our best to incorporate other types of puzzles, like hitting switches in the correct sequence. But since the game revolves around clones, it is hard to avoid timing-based puzzles.

Thanks! Glad you enjoyed the game!

Nice little short game. The concept of looping attacks is easy to understand yet fun. The single attack seems a bit underpowered when there's an attack that fires 10 projectiles? Also I got to 105% chance to get gold lol. The game has a lot of potential if the moves are more balanced and has synergies.

The music fits really well and having the special moves assigned to the beats is really fun to play! I sometimes get lost because the walls are too similar-looking, and the game resets completely when I die which feels a bit frustrating. Otherwise great game!

Extremely creative game!!! The drum beats makes me groove and this rhythm looping idea is very unique!!

A really great execution on changing time frames. I especially like the idea of actions affecting the past but not future. The soft music makes me immensed into thinking about the solution, and the changing graphics over time makes me really feel that time is evolving One minor thing though, if you scroll through the time frames without selecting it, the player will still interact with that world, and may sometimes fall off, which feels a little bit frustrating. Also, how does the "time loop" from the latest time frame to the oldest time frame work?

The idea of looping around planets is really creative! it's very satisfying to get a successful transfer between planets, though that the timing be too precise and feels like frame-perfect.

The gameplay is simple yet fun. The first trial is fun where elements are getting added and difficulty increases. Though, it would be much better if dying does not restart the game (if we can beat the harder version of level, why would we have to play the easier versions again?)

A very fun approach to programming and math! Exponents start to dominate once the number gets big, so other signs seems to be underpowered. Also I don't really see a "loop" in the game? Repeat blocks don't seem to appear in the game, though chaining exponents and seeing the number explode is really addicting for me!

Nice! Thanks for playing our game :)

Glad that you enjoyed the game!

A neat little looping runner game, the visuals and audio blend very well. Would be better if the gameplay changes every loop, perhaps with a skill tree?

Really great game! The player movement is smooth, and the recharge of the jet upon collecting gems is definitely a unique gimmick! Got top 10 in all "3" levels :)