A really great execution on changing time frames. I especially like the idea of actions affecting the past but not future. The soft music makes me immensed into thinking about the solution, and the changing graphics over time makes me really feel that time is evolving One minor thing though, if you scroll through the time frames without selecting it, the player will still interact with that world, and may sometimes fall off, which feels a little bit frustrating. Also, how does the "time loop" from the latest time frame to the oldest time frame work?
Viewing post in TimeLoop (test version) comments
About timeloop, using jam's theme and etc. all I can say is that I came to idea to using one layout in levels, like looping your gameplay to switch between frames and as far as I develop this idea more and more game got more and more far from the theme, so in fact game doesn't actually quite match the theme.
Theme is a bit related to the main idea and the concept of one level and multiple playing it