Wow. Very solid game. Graphics, sound, level design especially here are at very high level. Well it took me like 2-3 minutes to figure out how I supposed to interact with it. I think you should add some hotbar or at least make it more visible. Also camera movement at tile transition feels bad when you miss the jump. You should automatic lift player higher when they jump to the upper tile so it wouldn't be this strange wobble effect (you can see it for example at Hollow Knight: when you jump and change location you get extra momentum). And also I think I take a shortcut in the last level, I went to left top tile, got here new tile and put it in the middle then just straight jumped to the end
Well it's just little things you could make better. The game is very good. Great work!
GrayMansion
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The game is so good and polished. I can clearly see the amount of effort you put in here. I like this simple artstyle. Level design also is well made. Menu buttons interaction is also nice touch
Well I think you should add some bar at the top which shows when the rotation happens
Great job. One of the best games so far
Very atmospheric horror. The design of creatures and locations is so cool. I dont really get the crouching it doesn't really do anything so maybe it would be better to just remove it? Also snow particles are so ugly. If you cant do it better you should also remove them. Both doesn't really affect the atmosphere but the snow part was the longest (maybe it just me who gets the longest way possible) so player can notice it and it ruins the atmosphere. I also waited these creatures to dash or start moving faster but they didnt, I dont think it's bad but it would be even better if they can actually catch you (maybe also add sprint with stamina idk)
I like the game. As I said the atmosphere is incredible. Great job!
The artstyle is gorgerous. I really like it especially this godlike being. Well done. Well the rest of the game is actually very strange story. As I see I cant stop world destroying so it's very short game actually. Also you should give player opportunity to skip dialogues especially when the world is destroying because it ruins all atmoshpere like the world is destroying but these guys dont care at all 0_0
Overall it's a solid game. Great job
One of the best for me so far. I love puzzles and this game is super enjoyable. Thanks. Really. You guys made incredible work. Grafics and simple and nice - very good choise for difficulty puzzles. The music is also good choise
However I have to mention the bad things in your game. First one is sound effect when you painting the tile. It's too loud and breaks all atmosphere. Yes it's a very small detail but only this is enough. Second the size of the player maybe the shape too but the size is on first place. You should make it a bit smaller or also a great desicion would be to move player by grid only and avoid 2x2 tile setup like it was in the last level. Especially in the first level you can feel that you have to push to the wall to avoid accidently paint the tile wrong color
Well as I said earlier it's one of the best games I've seen so far. Amazing job and INCREDIBLY UNDERRATED. Like HOW THIS EVEN HAVE ONLY 13 RATINGS?
The glitching effect made well, artstyle is also good and leveldesign is interesting sometimes. Everything else is either average either bad. Especially hitboxes and swimming mechanic. Hitboxes should be a lot smaller even a 3-4 pixel touch equals death. Swimming mechanic is also not good. Looks like you just erased ground checking mechanic and made gravity a bit smaller. You should at least give player ability to hold W to swim, not just spamming it. Also sounddesign is poorly made. At first I really disliked the jump sound and incredibly high volume without any access to lower it. Also it's actually like only 3 sounds: jump, water jump? and death, you should at least add some water sounds when you jump to it, walk sounds and maybe some music. The art here is interesting but I cant say it's actually something special because of its simplicity
Well everything was made from scratch, so good work, I think
Mindblowing game. Especially the level with white box idk if this is last, when I realised the white box can change gravity I gave up on it, maybe I'll complete it later, so please dont spoiler :D
I'd give you 6 for creativity. Also realisation is quite decent. Despite I really disliked the controls and 3D lights, the artstyle, sounds and leveldesign here are at very high level. Amazing job! Thanks for the game
I understood the car game issue with camera like 2-3 days ago. If you know Unity it has Update (every frame, depends on device) and FixedUpdate (60 timer per second) and if camera and objects aren't syncronized it becomes mess like here
I didn't make close buttons for car and roguelike games because you can leave them just by dying but now I think adding the close button would be good feature
Thanks for detailed feedback!
It's amazing game. The style here is the best I've seen so far and not only in the jam but it's the one of the best from all games I've seen, this style is just something different. I'd give visuals 7. Also gameplay is quite cool. The increasing difficulty is great thing especially when player starts to understand the types of people like influencers, chill guys and hype guys.
Btw in menu settings sliders return to start value everytime you go to settings but it's not a big deal. I think you just forgot
Visuals are incredible (dithering effect on fog is cool detail) and that leg punch is so funny to see. However this game has bad design. First: you have domination points and the corners where you can just stay forever boosting your attack speed and value. Second: moving walls should have more inpact on game, you should at least make player moving with them when standing on them and add player ability to stay on platforms when they get higher, it would be good for gameplay. Also there are some small details like player is still alive at 0 HP and small range of attack without ability to boost it but overall it's a good game. I like it, good job
I see many people complain about conrtols. I just go to pause and settings and switch camera movement or whatever it called and that became much easier. I dont feel like controls are super bad for me. BUT for average player this movement and going to the settings to change it to more comfortable is really bad idea and I think like 80% of players ragebait and quit. Otherwise artstyle is quite good and I like it. Sounds are also nice but there is no sounds for walking and moving things like at all. Also the moving mechanic looks really strange when you move character like object, you should make it by pointing character to some direction to move it I think. UI is actually bad and mismatch the rest of the graphics. Also I noticed you can move objects through walls, I dont think it is supposed to work this way. The rest of the game is quite simple and fine but it is too short, took me 2-3 minutes without trying to understand the movement
The best game I've seen so far from the point of game. Visuals are incredible and that switch to different realities (or idk?) is cool mechanic especially when it affect the movement and inertia. The main gameplay actually is simple but it isn't boring because of roads not just grid and this little minigame after you delivered the package. The FAAAHH sound effect is so fire. The small things like effects when you bump into building or traffic cones and buyos or whatever it called on the road is such a nice detail
But it is some bad things in game I noticed:
1. When you brake it stops you instantly or too fast. I think you should stop slower especially in cosmic dimention
2. Also money that you collect doesnt do anything at all. Yeah I know it's just game that was maden in one week but you could make at least leaderboard or 2-3 skins in game
Well, this is actually good game should be at least top 5-10 at graphics I think. Great job!
I went to the right to the islands and pull both levers here. I stuck in cave tunnel. I exploded bomb in lava/magma and it just got all yellow and still killing me if I jump into it, maybe I'm just played dumb here and waste bomb :/
About sound effect: well, idk, maybe it gives the game a distinctive thing but you should make it not jump sound, maybe some graphics feature or maybe phrase when you jump like "eoeoh" of something :D
About checkpoints and dying: yeah I saw when you die you dont lose any progress - that's good, well actually not ideal: box teleport to its original place, but I think it's because you want player to not lose it somehow
Thanks for your detailed reply! I'd like to finish the game and see all of the content
Incredible experience. The game is amazing. Visuals, variety of enemies, abilities, animations, sounddesign, difficulty curve and etc. The game is amazing (again). You guys made masterpiece. Amount of work here is enormous.
Also hitboxes of platforms sometimes feels a bit of, but maybe it's just me. And I personally didn't like the graphics style , but I won't lower the rating because of that
I like this game. The animations are super satisfying but at the high beats make my eyes hurt '_'
I dont get the rules and make 400 points by pure random and brute force. I dont think it's good and I dont think it's bad. If the player dont know the rules, he could quit and ragebait, so be careful with it.
Simple game for 2-3 minutes, maybe more. I think some upgraded version of this game would be good on mobile. Good job!
All I have to say: artstyle - good, gameplay - bad. Well there are actually a lot of things that make your game much worse it actually can be:
1. Getting more debuffs from enemies. Why? Player kill enemy so he should have a reward (I saw some of the buffs but the idea of getting debuffs from killing is bad)
2. Explaining things. When I saw menu I wanted to saw that game gives you simple and nice hints how to play. I went playing and didnt understand a thing about creatures and debuffs at all
3. Variety of enemies. I know it's all about how much time do you have, but all enemies have same melee damage (maybe I didnt see any projectiles or other types of attack :/ idk, please tell me if there are any) and I saw only 4 of them
4. Variety of other things. It's not about enemies only, the game is simple tower devense with literally two ways to defend: collect towers and hope you'll get lucky or just kill them by yourself and that's infinity loop of doing the same things. I think average player will get bored after 3-4 minutes
Well, about artstyle now: personally I didn't like it, color pallete is nice but for me it looks average. I won't vote low score on visuals because it made good and I see amount of effort
The game is good, like it. But there are some things I've got to say: firstly, I got stuck :( I unlocked 2/4 locks and I dont know what to do, I think it's just me level design is interesting. Secondly, jump sound or whatever it is this it sounds like you equip armor or something like that. And the last thing: no saves after reloading the page. Maybe I didnt make it to the checkpoint, but when I left I got to the starting point. Otherwise I like the style and the main mechanic is good
Visuals and sounds literally carried the game. Level design IS bad. Some jumps looks easy, but they are so hard and dont fit the game movement. I just got stuck in the last room (or was it last?) and I dont know what to do. The controls are even worse. The controls are really similar to car driving games and player is getting used to it very quickly but backwards movement made opposite way... Otherwise the idea is cool, visuals are clearly 5/5 and the voice acting is frying me
Very enjoable and calm game. Really like the visuals. Overall game is fine, but there are some things i dont get: why climbing is on LMB? it should be better if you climb without pressing it, because i nearly forgot about it mid game. Also you should add more combos like honey and apple is honeyed apple of something like that, I spent like 3-4 minutes only to got questionable stew like 10 times in a row trying to make culinary masterpiece. And I dont know if it's just me but game screen is only like a quarter of its actual size
It feels so satifying, great job! Not to mention little animations of placing things and that help UI below that just stays here in case you stuck. Also i got oven just purple, may be bug with materials and i really dont like the UI visuals, it feels terrible against the other game visuals. Anyway one of my favourite games so far, thanks
I'll be honest, for me this is a bad game. Controls feels bad, especially sprinting that has enormous speed and double crouching!? what? You literally can crouch double and crouch in this game doesn't make any sense. Also sometimes there is some strange colliders where you fall like 10 pixels before jump and cant make jump. Also pause button doesnt work at all because you hide the cursor
Otherwise as a 3D model it's super cool. The style and atmosphere is made incredible, background with buildings is good and I can clearly see amount of effort you put in building design
Maybe you missunderstood the idea. Leaderboard may only contain 1 value for every player. It's not value per name, it's value per ID, your IP or something like that, idk exactly. If you update score from certain device even with different names it will just clear your previous score. Yeah, I know it was 4 months ago, but I hope it'll help you




