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(+1)

Thanks for playing my game and your feedback :).

Also thanks for your suggestions. I think it might be my favourite too, to just make the moth, egg, etc. a bit brighter when hovered. It's not too flashy and easy to implement. Thanks :), I'll probably go with this

About the bug: Did you click the caterpillar multiple times? It's sadly not clear from the current game yet but you gotta click on each state a bit more than on the last. For the egg 1 click is enough, then 3 for the caterpillar, then 5 for the pupa and then 10 for the moth. So maybe that was the reason? I didn't encounter a bug for that so I'm not sure, but I'll make sure to play again. It would be interesting to know where you placed the egg though :). 

Did not realize it had to be clicked so many times. I was able to get a moth to pupate and hatch, but I can't trigger any more eggs or do anything with the moth after it hatches. (This moth was on the end of the leaf by the flower.)

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Mhhh, maybe you need to collect more energy? It needs 1 energy per click. After the moth has left you get between 1 and 3 eggs to put them on one of the spots.

And the energy comes from clicked the flower and getting nectar, right?

(+1)

Yeah and the flower takes some time to regenerate energy :). 

Got it working just had to click the moth enough times for it to disappear. Some more sound effects on clicks could make the game more exciting and having a number status over each bug could help players know how many times they need to click. (For example, after you place an egg, it would say "0/1" above it, then change to "0/3" when it became a caterpillar, clicking the caterpillar would change it to "1/3," etc.. This might be harder to implement in Ren'py though.

(+1)

alrighty, I think I'll do just that. Glad its working. Thanks for taking the time to test it thoroughly :). Also good to know there should be more clicky sounds. I didn't want it to be annoying so I started of with using just a few sound effects.