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(+3)

That's pretty nice guys! Again, you tried something unusual and achieved a lot with very little. I really enjoyed these 21 verses (had to stop eventually ). The gameplay is limited but refreshing (not sure of the word, i mean unusual / new in a good sense) and, more than once, i ended up burst out laughing because it was so nonsensical. Verses like "Stinky pirate saved skeletal bread" or "Sorry sorcerer accepted lonely pickle." (my favorite) are so absurd that it's hard NOT to remember them. The game is funny and cute (i have to ask, is the green sprite the alien doll of Toy Story?!) and also quite challenging for a non English speaker like me (i prefer it that way so it's a good point). Again, i had a blast. It would be really nice to have some specifics about the game like what engine did you use or how did you build the gameplay (did you create three arrays (nouns, verbs , adjectivs) and randomize its each verses),... That being said, congratulations to you all. You really inspired me (i'm gonna try to participate to the next Ludum in October) and i'm impatient to see your next game. Again, well done (and sorry for any grammatical mistakes, really)!

(+3)

The generated stories were definitely my favourite.  The game is in vanilla JS, which means I rolled my own engine. The stories are made up of four arrays - nouns, characters, verbs and adjectives, and each verse follows a predefined pattern like 'character, verb, adjective, noun' which gets selected from reach array randomly.

We had to be really careful that we didn't accidentally generate something rude!

(+2)

Thanks for  your answer! I was really curious about the way the game works. Had some ideas but wasn't quite sure. It's really cool to have some insights here. Again, good work ;)

(+1)

Thanks! I passed on your comments to the rest of the team :)