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A cute little demo :) Actually quite impressive for Racket. Kudos for implementing OBJ importer :)

I was able to run it under Linux, but gosh pict3d takes long time to install.

Thanks for giving it a try! I wish I'd had time to do more than just a demo...

I'm familiar with OBJ from waaaaaay back, so it was pretty straightforward. Since pict3d has material support, I want to figure that out too -- if you look at my .blend file, you'll see that not everything is gray!

I appreciate you taking the time to make it run on your system -- I really need to figure out how to do compiles for multiple architectures at some point... Right after I figure out textures, and sound, and... ; - )

You're welcome :)

Since you're using Racket, which is modern and all, it's not that hard to implement deployment. I've implemented it for my entry for some previous Lisp Game Jam - feel free to grab the files :) You'll be interested in Makefile, which builds it for Linux, and build.ps1, which does Windows build.

Agreed about the pict3d install time, it took like 20 minutes here.