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Thanks for your feedback and suggestions :). I like the idea of not knowing in advance the move or attack amount when crafting the card. As for the difficulty, I tried to set it to a point where most people would be able to finish it in 1 or 2 go. I am planning on making the game a rogue-like, with randomized rooms and enemies, and that usually means a high difficulty threshold. 

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Congratulations for your game :) it totally diserves victory !

Merci beaucoup :) <3