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A jam submission

The Color ThiefView game page

Color Memory Platformer
Submitted by Press AB To Start, theo_artin — 6 hours, 36 minutes before the deadline
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The Color Thief's itch.io page

Judge feedback

Judge feedback is anonymous.

  • Your GDD has a fun touch with the pixel font, but adding images - either for the graphics section, your inspirations, or concept art for unimplemented ideas would give it more visual context. I like that you kept the scope reasonable and avoided going overboard, which can be a common jam pitfall. The development timeline was a great inclusion, clearly showing your process and progress. The main menu with the smiling wizard is charming, however an animated version could be a nice upgrade for the future. Crediting the team right away is a great touch. I’m not a fan of the story toggle mechanic, since it’s tricky to follow the narrative while platforming. It’s great that you included coyote time for smoother jumps. The platforming difficulty feels a bit high for beginners, but the recovery system that lets players continue at their own pace is very kind. Well done.

Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1tMp255Z7yCqzg6LQx-qzarHlTeCKcPON9HYcBjknDu0/edit?usp=sharing

Have you checked that your GDD is publicly accessible ?
Yes

Is your game set to public on itch.io so we can see it?
Yes

Summarize your game!
A color based memory platformer where you steal color stones and harness their power.

Please explain how your game fits the theme.
As you steal the stones, you only have enough mana to display one color at a time, so in the end you can see only one color.

Is there anything you'd like the judges to pay particular attention to?
The player controls. There are some occasional bugs, but a lot of attention to detail was put into the controls with jump buffering and altering physics in different states.

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Comments

Submitted(+1)

pretty enjoyable game! i don't really enjoy Slippery Platformer though but it has great art, music, and SFX. Keep up the Good Work!

Developer(+1)

thank you for playing our game!

Submitted

Cool! Looks great and feels nostalgic. It would be nice to be able to move left and right faster while mid air. Speeding up and jumping farther when running before jumping feels great. I don't feel like I have much choice how high I'm jumping, but as high as possible is easy to do.

Developer(+1)

Yeah the held jump is only a little higher than the tap jump, but it compounds when chaining jumps so I figured it might be a little overpowered if the jumps were drastically different. I wish I could have spent more time fine tuning the controls though, there are some things I'd chang

Submitted

I guess, I'm not old or patient enough to enjoy unresponsive controls =( Not sure if they were like this because of the bug you mentioned.

But I liked the wizard himself!

Developer

It could be the sliding bug, no one else has really mentioned unresponsive controls.

Submitted (1 edit)

I just might be a bit too straightforward. I see other people calling it "hard", "challenging" or "retro". Retro is actually the best word. It's not a bad thing itself, many people like it this way.

Developer

I think most people call it hard, but at least my friends who really enjoy platformers haven’t called it hard, they say it was difficult until they learned the controls, then it was fun and pretty easy. My non-platformer friends definitely thought it was too hard. I’m not saying you are wrong for saying controls are unresponsive, but that is a little non-specific so it’s hard to know what I can improve from that statement lol. I do appreciate the feedback.

Submitted (3 edits) (+1)

Responsive means my character does exactly what I tell him to. When I press «go right», my character goes right etc. Run-up and inertia are not about responsiveness.

You can't address all the feedback. The more different people send it, the more contradictions you get. Just find your target audience and appeal to it. If you change the game for me, you might lose those players who liked it the way it was.

Developer

noted, thank you!

Submitted(+2)

It's a fun mechanic and used in interesting ways. Jumping was a little hard in some cases but nothing too difficult.

Developer(+1)

Thanks for playing! Some found it too difficult, and this is in part due to one sliding bug when you try to momentum cancel, and forgetting to hold jump to gain maximum height. Wish I had time to fix the bug and communicate jump height to the player better.

Submitted(+1)

I'm a wizard! Great execution. Player movement feels retro and challenging, but intentional. Fun mechanic. Great job.

Developer(+1)

Thank you for the feedback!