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A member registered Jan 12, 2024 · View creator page →

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Congratulations! Indeed, this is a good game even now, but it still has a potential to become even better! Start working on putting it in stores ASAP =)

The only problem I had was a little input delay. At least it seemed to react to my spacebar a bit too late even at the start. But it might be just me being slow, I'm not sure)

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Now we're related! =)

Interesting idea)

Unfortunately, jam rules say: "Your submission must run in the browser." The bug is unfortunate too =(

Why don't fix the link on the submission page!?)

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Not a big fan of incremental games. But mixing it with platformer was clever. Additional motivation to beat it quicker)

I had only 2 issues:

  • Sometimes camera and I were in different rooms somehow
  • I couldn't always tell myself and my clones apart, which was messing with my platforming

P.S.: Pepper and Tango are sweet <3 ;-)

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I liked it! I just wish there was lvl 2 after opening the door

One problem — you can't see "Start" button until you go fullscreen

I also couldn't see your GDD. Is the link supposed to be http://yes !?

Cute graphics and music! Although the music isn't looped. Proper fullscreen and the sound for hitting or being hit would also be a nice upgrade later.

The idea looks interesting. I wish I could play the game =( You should have focused on it first, not the GDD

Cute and clever!

The vibe of exploration is here) Sound helps it a lot. Puzzles are good too — simple, but have potential.

The only thing that bothered me was a screenshake. Seems like your characters gets stuck/unstuck repeatedly while using the elevator.

I would probably lock the camera during the ending. If you don't look down while falling, it doesn't look so good.

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Responsive means my character does exactly what I tell him to. When I press «go right», my character goes right etc. Run-up and inertia are not about responsiveness.

You can't address all the feedback. The more different people send it, the more contradictions you get. Just find your target audience and appeal to it. If you change the game for me, you might lose those players who liked it the way it was.

Simple, but nicely working runner) I just wish there was sound feedback for jumps and interactions.

I liked clicking feedback) Cool game overall! But it needs some polishing:

  • I don't read game descriptions until I have to. So I can tell if the game itself teaches well. That's why I had some issues:
    • E for interactions would be more conventional
    • Took me time to realize that closing interfaces is RMB, not F again. I would bind "interact" and cancel interaction to the same input (either E/F, or RMB).
  • BUG: You can open your inventory directly by TAB only once. Then it appears only when you open and close some another interface. Including mining ore, so it opened unnecessarily a lot.
  • At my first try I somehow completed "change weapon" quest without equiping the gun. Later I couldn't understand why I wasn't switching anything. Bugged inventory mentioned above didn't help either.
  • I fell into the endless pit on the right side. If it's an intentional death-zone, it should have killed me.

Too short, but very cute)

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I just might be a bit too straightforward. I see other people calling it "hard", "challenging" or "retro". Retro is actually the best word. It's not a bad thing itself, many people like it this way.

There are also many other good "only one shot" games in this jam. You shouldn't have feared this sub-theme.

Still, you did it anyway — with one shoe)

Nostalgic) Reminds me of Space Impact I used to play a lot on my old Nokia

Cool game! I've been trying to make something similar (not for the jam), and I'll definitely take some inspiration from your game)

Autoreload on pickup wouldn't hurt, though.

I liked the story and interactions) Short, but thrilling and funny at the same time. But I wish there was some sound.

I guess, I'm not old or patient enough to enjoy unresponsive controls =( Not sure if they were like this because of the bug you mentioned.

But I liked the wizard himself!

Spikes seem broken. I even tried jumping onto the wall and hanging there for a while. But they trigger and kill me the moment I land somewhere, even if it is not the platform where they initially were.

Reloading was a bit annoying as well. Apart from spikes, I mostly died when I forgot to do it. Just make RMB shoot the rail, not switch it.

Nontheless, I enjoyed the game!

Interesting idea. But I'm not sure it's beatable. I often get stuck on ice, so I either cannot move or can only go into the pit

You could also try adding timer. So the player can't stay in sight mode for too long, and they actually have to choose.

Endless homing was fun! Add whistling and call it a Yondu game)

Cute character design)

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It lacks variety. And fights take too long — perhaps, they were supposed to be avoided, but there was not much space to maneuver.

But I enjoyed the game nontheless. Cool atmosphere! I hope you didn't tire yourself to death to record these breath sounds)

It was addictive enough for me to complete it) It looks cool as well.

I completely ignored the devil, though.

Cool set of mini-games! UFO was surprisingly challenging — trajectories are really tricky.

Music is the best part <3

Reminded me a mixture or Geometry Dash and some kind of Flappy Bird)

Interesting idea with random number of jumps. But I've beaten the game for the first time without recognizing the random was even there — I didn't read the description initially, and it was hard for my eye to catch it while constantly running.

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Finally, someone let me know he got it ;-) xD

I didn't want to punish players for shooting wrong. But I couldn't restrict them too much without breaking "only one shot" rule. I had some ideas to make it not just "trial and error", but I couldn't make them properly in time.

That was much more interesting than I expected from another platformer) Ingenious!

Looted stuff worth 106597 $. Got busted exactly at the exit. You didn't mention it's a realistic simulator =)

Cool game! Really thrilling)

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Thanks for the idea! I might add some sound randomization, if I have enough time for polishing.

I'm a bit limited, though, since I've downloaded all the sounds, not created them. So I'm not sure if I can tweak them without ruining. We'll see)

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It took me time to see the cat (I started without reading the description). Perhaps, the cat should be more eye-catching.

When I saw the cat and understood the controls, it actually became pretty fun!

It worked! Before that, I thought it's a counter of hugs I made, not a multiplier. Now I get it =)

Reminds me of Getting Over It with Bennett Foddy =)

I'm not sure you're playing as an onion, though. In the version I played the main character reminds me of something else, sorry)

Interesting take on Tetris. S-block was brutal)

A bit of annoyance — you can't turn block correctly if it is close to the wall, sometimes even if it isn't touching it.

Simple, but pleasant) I wish it had sound though. Only one should be enough — for shooting)

Restart without refreshing the page would be nice as well.

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Looks nice! Would be interesting, if new colours created not just new visuals, but new platforms, pathways etc as well.

Somehow, I fell down out of bounds, when I was exploring the pyramid =(