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I guess, I'm not old or patient enough to enjoy unresponsive controls =( Not sure if they were like this because of the bug you mentioned.

But I liked the wizard himself!

It could be the sliding bug, no one else has really mentioned unresponsive controls.

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I just might be a bit too straightforward. I see other people calling it "hard", "challenging" or "retro". Retro is actually the best word. It's not a bad thing itself, many people like it this way.

I think most people call it hard, but at least my friends who really enjoy platformers haven’t called it hard, they say it was difficult until they learned the controls, then it was fun and pretty easy. My non-platformer friends definitely thought it was too hard. I’m not saying you are wrong for saying controls are unresponsive, but that is a little non-specific so it’s hard to know what I can improve from that statement lol. I do appreciate the feedback.

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Responsive means my character does exactly what I tell him to. When I press «go right», my character goes right etc. Run-up and inertia are not about responsiveness.

You can't address all the feedback. The more different people send it, the more contradictions you get. Just find your target audience and appeal to it. If you change the game for me, you might lose those players who liked it the way it was.

noted, thank you!