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(+1)

Holding and presenting clothing or objects: I ruled this out because it would be too much work.

Tearing clothes instead of removing them completely: It allows you to have more viewing options, instead of just nudes.

The final pose: It will have changes later ;)

The minigames: Sorry, I don't understand this point; I need an example :(

(2 edits) (+1)

looking forward to final pose. Some moves like kancho should have like a 3-5 second animation instead of loop animation and should not have the button click on time to get release (mini game) option as it will end in 3 seconds. the main thing about them isn't the kancho or spank itself... but like making it look like there will be a kancho like kakashi animation.... a bit time given to show the situation and prepare players to know whats next... and then the action ... only one time... but super hyped because of all the hints like pointing at the opponents direction from behind while winking towards the camera(audience) ou and animation ends with the attacked player's reaction.  


Edit: somewhat like your animation of messing with the face with a marker.  

I understand, but that aspect of the animation has been simplified for design reasons. (The gag-placing animation was originally similar to what you mention, but it was eventually scrapped and simplified.) This decision affects H-Moves; special or fighting moves will have the complexity they need.

Looping animations is a decision based on both design and public opinion, so it will remain that way. (New planned changes may change this design.)