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(1 edit) (+2)

This game is getting too focused on the actual fighting instead of humiliating the opponent. its good...I remember after the match end the screen would show the robot maid carrying the pink headed girl in the worse way possible...  I mean the newer version do have something better which is the  ('0') reaction.    one more thing is that instead of ripping small pieces at a time... just strip that entire piece and make the opponent hold it high above before tossing it away (I mean the game seems like it got a lot of effort put into it) and it is a lot more playable compared to all of version 5

and ya victory pose still needs to be fixed. awesome game always make me wanna check whats new happening with it.


ou and the mini games are good... but can you make it only appear when both are standing.... most times its better to feel like theres a 100% chance your attacks gonna land... instead of mini game if the camera focuses more on both players expression... I think those moments will become more engaging..

(+1)

Holding and presenting clothing or objects: I ruled this out because it would be too much work.

Tearing clothes instead of removing them completely: It allows you to have more viewing options, instead of just nudes.

The final pose: It will have changes later ;)

The minigames: Sorry, I don't understand this point; I need an example :(

(2 edits) (+1)

looking forward to final pose. Some moves like kancho should have like a 3-5 second animation instead of loop animation and should not have the button click on time to get release (mini game) option as it will end in 3 seconds. the main thing about them isn't the kancho or spank itself... but like making it look like there will be a kancho like kakashi animation.... a bit time given to show the situation and prepare players to know whats next... and then the action ... only one time... but super hyped because of all the hints like pointing at the opponents direction from behind while winking towards the camera(audience) ou and animation ends with the attacked player's reaction.  


Edit: somewhat like your animation of messing with the face with a marker.  

I understand, but that aspect of the animation has been simplified for design reasons. (The gag-placing animation was originally similar to what you mention, but it was eventually scrapped and simplified.) This decision affects H-Moves; special or fighting moves will have the complexity they need.

Looping animations is a decision based on both design and public opinion, so it will remain that way. (New planned changes may change this design.)

(+1)

agreed 100%