Thanks, I'm glad you can emulate it
XGroundhog
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I just did a test build with another version of Unity and it's working on my laptop. This fix will be available in the next update along with some performance improvements.
Currently, the minimum requirements are something like this:
A 2 GHz processor
1 GB VRAN (The game only uses about 550 MB)
3 GB RAM (The game only uses about 800 MB)
If you'd like, you can tell me your PC specs.
Thanks for the comment.
I understand; I don't like the lack of voice effects in the game either. 😅
- I haven't been able to find a free resource pack that I'm happy with for the project; I'll keep testing.
- In AlienLust, a free voice pack could be used since it's just one character, and it suited him well.
- I'll soon make it so the CPU can switch partners.
I understand, but that aspect of the animation has been simplified for design reasons. (The gag-placing animation was originally similar to what you mention, but it was eventually scrapped and simplified.) This decision affects H-Moves; special or fighting moves will have the complexity they need.
Looping animations is a decision based on both design and public opinion, so it will remain that way. (New planned changes may change this design.)
Holding and presenting clothing or objects: I ruled this out because it would be too much work.
Tearing clothes instead of removing them completely: It allows you to have more viewing options, instead of just nudes.
The final pose: It will have changes later ;)
The minigames: Sorry, I don't understand this point; I need an example :(
1) Have you done any tests to see if the gun shoots closer in third person or if it's just the perspective?
2)-The feet problem will be fixed when the character's costume is finished.
3)- I've never tried the game on two monitors, so I'll have to try, but if the pointer appears on screen try pressing the “V” key.
4)-The problem of the flying enemies has been fixed, for the next version.
5)-Fixing the camera will be a bit tricky, so we'll do it after the demo.
6)-I don't like that you can see the two buttons, we will try to improve that later.

