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Wow, thank you so much! The first comment I've received on Itch.io for this playtest. And so soon after launch.

I'm very happy that you enjoyed it, even though it's still in the early stages of development.

As for spending gold, there isn't much to spend it on at the moment. There are few items, few artefacts, few ‘places’ (only the campfire and the item shop), so yes, I completely understand that you don't really know what to do with your money at the moment, but that should be sorted out during development. As for the inventory slots, there are only 2 to unlock, but I already have all the script and other elements to have up to 9 for now (see image below or above). I'm thinking about how this will take shape (a place to spend gold exponentially, an artefact, at each boss, etc.). I'll think about it.

The inventory with the 9 slots unlocked

The grid UI is currently not responding well to 10x15 and other large puzzles, but I will resolve that. At first, I didn't even think that so many people would give me feedback having gotten so far in the game despite the small amount of content. The idea of stopping at the first error during multiple selection seems like a really good idea to me. I will definitely take a look at that. Thank you very much!

Once again, thank you so much! It's very nice to see the feedback I'm getting here on Itch and on social media. It motivates me to keep going.

<3

Altego

(+1)

You're very welcome, and I hope you do keep going! I'm getting a lot of fun out of this already, looking forward to seeing how it develops :D