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(+1)

Oh daaaaamn! That is so good!

I would like a few more ways to spend money (perhaps let us buy more item slots for exponentially-increasing costs?), and big puzzles get hard to read when columns have runs of 10+ cells... the two-digit numbers trying to get crammed into a thin space wind up overlapping... But this is awesome. Felt real tense the whole time in the perfect way.

Matter of taste, but; my first run died at the fourth boss because, although I had max health (and a high max), I tried to draw a line of cells that it turned out weren't there (see above comment about wide puzzles with long vertical runs overlapping each other and being hard to read...), and ever one counted as a bit; instakill. It might be good if drawing a line resulted in it stopping when it would be an error, so taking one hit for one wrong cell and then not giving you any information about the rest... But I can see arguments with way. (Maybe something for different difficulty levels?)

Regardless, I want to make clear that this is brilliant, you should be very proud!

Wow, thank you so much! The first comment I've received on Itch.io for this playtest. And so soon after launch.

I'm very happy that you enjoyed it, even though it's still in the early stages of development.

As for spending gold, there isn't much to spend it on at the moment. There are few items, few artefacts, few ‘places’ (only the campfire and the item shop), so yes, I completely understand that you don't really know what to do with your money at the moment, but that should be sorted out during development. As for the inventory slots, there are only 2 to unlock, but I already have all the script and other elements to have up to 9 for now (see image below or above). I'm thinking about how this will take shape (a place to spend gold exponentially, an artefact, at each boss, etc.). I'll think about it.

The inventory with the 9 slots unlocked

The grid UI is currently not responding well to 10x15 and other large puzzles, but I will resolve that. At first, I didn't even think that so many people would give me feedback having gotten so far in the game despite the small amount of content. The idea of stopping at the first error during multiple selection seems like a really good idea to me. I will definitely take a look at that. Thank you very much!

Once again, thank you so much! It's very nice to see the feedback I'm getting here on Itch and on social media. It motivates me to keep going.

<3

Altego

(+1)

You're very welcome, and I hope you do keep going! I'm getting a lot of fun out of this already, looking forward to seeing how it develops :D