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(+1)(-1)

Howdy. I've finished the game up to it's current conclusion (chapter 11, chapter 12 homebase+supports have happened) and I've got some thoughts! I'm writing this mainly as feedback to the devs, not as a review for someone who's looking into playing this game.


Overall, it's fun but not amazing, kinda the thing you'd expect from a free, in-development game on itch.io That being said, I put ~13 hours into the game if you go by save (and add some extra time, less than an hour for reloads).

In terms of plot, I'm most interested in the non-NSFW parts of the story—the drama, the character interactions, and Pup's identity. Hell, if there's 1 thing I want to see by the time the game is done, it's some kind of option near the end of the game (or just, somewhere) to let the player choose whether Pup WANTS to be a woman, or WANTS to be a man, or some other option. And then ideally there might some varying dialogue or supports (or even just ending text crawls a;la paired endings in FE) based on that.

Admittedly this is because I am a trans woman and as such, I sought out this game first and foremost bc transgender stories are fun and cute to me! I love seeing an egg get cracked. In fact I think a lot of my feelings around the story kinda circle back to this, to wanting these kinds of transformations to be embraced as a positive thing, rather than overcome as a negative or value-neutral thing. That kind of thing is what I sought out in other stories, and it's kinda the thing that, once I realized it wasn't happening, made me realize I am prolly not the exact audience for this game. But! That doesn't mean I disliked the story on concept, just means I gotta adjust my mentality on it (even if I spend the entire game thinking "god i wish *I* got hit by the Forcefem Sword) and start seeing these cast members as transmasc/trans men having some fun with their identities.

Also, I will admit that this was the first time I played basically a porn fan game of a series I'm intimately (heh) familiar with: Fire Emblem. So the fact that I'm here for the SFW stuff and not the kink stuff is prolly just a "why are you looking for clothes in the soup store?" kinda deal. I don't dislike that stuff but there's some crazy tonal whiplash between the Castel supports with Pup and the main story. My favorite part of the WHOLE GAME was Norde berating Pup to hell and back in their C support together whereas the next support I read is like "Mariel thinks Charlotte and Pup are crushing on each other that's it". Hell, Norde was a super fun character to read about!

That being said, Norde's fem TF seems forced, and the non-human/lizard-y/draconic TF was way more satisfying to me. It felt like that kind of identity shift wasn't as built-up to and wasn't given enough focus to be as impactful/interesting as Pup's. Maybe that's just bc the kind of TF content I'm interested in is, again, more "I'm changing into something I kinda like/come to accept" rather than "I'm changing and it's uncomfortable but I'm still me underneath this". Plus I'll keep it real, I liked the art of Draconic Norde more than Fem Norde by like a lot. Again, maybe that's clothes in the soup store.


Anyways, gameplay feedback. I've played Too Much FE, and I think it gives me some insight into the game's balance and gameplay! In particular I've even been a part of an online community of TTRPG nerds recreating the FE system with a bunch of people taking control of 1 unit in the army towards some grander story, building the units and telling unique stories etc. This is all to say, I have some experience in FE and some experience building FE-esque SRPG games/stories.


First off: DEAR GOD PLEASE LOWER THE CRIT RATE FORMULA. I'm serious, lower crit rates by changing it so Crit=1/2 of Skill instead of just Crit=Skill like it is now. Because the only way to mitigate crit is with luck, and most weapons have like 1-5 crit, if you don't have a ton of luck, you're gonna be facing a non-zero crit chance against all enemies. Even my overleveled units were facing non-zero crit rates starting in like chapter 4 and that never went away. This made Def/Res tanks super valuable  and made trying to defeat enemy mages with my own mages or archers a nightmare, because any of my more fragile units taking a counter would mean like a 6% chance of an instant death.

If you want to keep crit rates high, consider a formula like Crit=1/2 skill+1/4 luck, or make it so player units have higher luck (imo this is the least good choice), or make it so longer range weapons (tomes, bows, throwing weapons) have negative crit so they're less threatening to the player's own longer range units.

Maybe this is just me deploying units with bad luck. My A-Team army was Pup, Charlotte, Rowan, Satia, Norde, Flynn, Castel, Mariel, Reagyn, and some rotating final slots for Jude, Kara, Otis, or the new funny easter egg characters. All throughout the campaign, most of my units (barring Pup) had a non-zero chance to get crit on any given attack against them. If Pup's medallion didn't give them immunity to being crit, I'm fairly certain that 8-3 would've been absolutely miserable (but honestly the fact that it DOES give them crit immunity means I think that the map and boss is fine).


Second off: general character balance. I'm mostly fine with character balance as it is, but I just wanna bring to attention the fact that most of the time a new unit joined, their stats were high enough that they were Better than my already trained units of those same (or similar) classes, and the high growth rates meant that any unit that I left behind for so much as 1 map would suddenly fall IMMENSELY behind the curve. I left Otis behind for 1 map and then next map I try deploying him and he was barely contributing, same with Kara (though that may just be a case of those two inparticular not being very good units overall lol). 

Specifically, Jenny and Jude both felt way ahead of the curve for when they joined. Flynn kinda felt the same, but because he's a thief, he had unique uses outside of just being "higher stat-ed Bennet". Even if you lowered Flynn's stats, Steal is a unique thing, so he was GONNA be deployed by me.

Now, this note of "there are some new units are stronger than the ones I spent all those maps training" isn't a SUPER bad thing—see FE7 with Isadora, Harken, and Pent—but it does mean that ever STOPPING to not deploy someone for 1 map made ever re-deploying them a real hard sell, and some units just got comically outclassed. 

While PoR or RD's BEXP system might have let them catch up somewhat, the fact that BEXP is flat (meaning 100 BEXP is 1 level, no matter WHAT) means that spending it on lower level units (or units with higher EXP gain like Eve and Pup) was just much worse than taking some unit you already had overleveled and dumping more free levels into them. Maybe look into changing the BEXP formulas so lower level units get more exp per BEXP? wow that sentence makes no sense lol.

And maybe buff Bennet and nerf Jude inparticular. I know Bennet is the protag of another game in this universe so you'd prolly rather Oathbreaker be Pup's Game, but still, they felt underpowered, unable to hit a lot of doubling thresholds even in their joining map, and without ANY res they exploded to any Mage (which is made worse by, again, Crit Rates). That being said, Bennet's Lck was so high that maybe they could've been fine fighting some units without facing any Crit. But still, my level 12 Bennet was WAAAY behind Jude's level 15 stats when Jude joined. Hell, by the end of chapter 11, my max level (20) Pup only had 2 Mag (irrelevant for now), 10 Lck (pretty much irrelevant thanks to taking 0 crits with the locket), 1 Str (useful), 3 Def (solid), and 8 HP more than Jude, who was still base level—15—and ALSO still had 7 more Skill and 2 more Spd. Pup was probably the better unit (because, again, nulling crits is Crazy) but Jude being comparable to a Capped Level Lord with 5 more of his own levels to go is maybe a sign that Jude might be too strong at least in the current build. Maybe his growths are really bad so he falls off, idk, that could be interesting! OR you could add some B and A rank weapons so that Pup and Bennet's higher weapon levels (if you trained them during the many maps they had) would give them something over Jude.


To pull the unit balance stuff together: One option for overall balance might be tuning down stats of units overall (player units and enemies to a lesser extent) so that new arrivals aren't Instantly Stronger Than My Trained Units In Similar Classes, and such that one map of missed EXP doesn't mean my units are suddenly not reasonably able to contribute. And also do the BEXP thing.


Anyways that's all my thoughts. Fun game tho, prolly will come back with more updates. Hope this game keeps getting made!

(+1)

Thanks for the feedback! Will relay the message for the team to we can polish the game. Unsure if I can change crit formula tho




If you can't change the crit formula then it might be worth giving most weapons some negative crit inherently (since IK most weapons hover around 1-5 crit) so the Fatal weapons and similar high-crit weapons pop as QUITE high crit. Or you could give the player some other item that blocks crits for people besides Pup that you could trade around. Or you could decrease enemy Skill stats while increasing their Luck (or some other stat that increases Hit rates so they don't just miss everything). Or you could make it so crits are 2x damage instead of 3x. Or make it so the game gives you the option to autosave at the start of each turn (which would allow you to load back to the last turn) with a pop-up. Hell I saw one FE Rom hack which prevented crits from ever occurring if the chance to crit was 9% or less (10% still had the normal 10% chance to crit), which is another option.

Just, like, please find a way to make it so that most combats don't have the enemies with like 1-5% crit chance.

Anyways, still, fun game, here's hoping it keeps getting updated so I can keep playing!

Can also just reduce the crit damage. That is something I know I can do

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hi. Main writer for the game here.

One thing I’d figure would be worth pointing out would be that Pup’s changes aren’t that they need to overcome femininity as a weakness and such, but rather that they need to overcome the misconception in their head that it’s a weakness, so they can properly allow themself to see themself and try what it means to be a woman sincerely. Tying into the overall themes of the game. We’re a a notch over half way through the main story so that big turn in that sort of direction is what’s been playing out in more recent content. 

Hope that clarifies some of it!

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Heyo! Thanks for the reply.

I did get that part of Pup's journey—the fact that they are insisting on resisting this change and seeing it AS pure negative through some combination of societal expectations/and upbringing that implied femininity and women were weak. Though I am ofc fascinated by the idea of 

There WAS that whole scene where Kara pulls Pup aside like "hey do you think about the fact that this sword makes you succumb to what you think Weakness means? Have you thought about the fact that that sword is turning you into a woman? Have you considered that this implies you think women are weak, deep down?" And in response, Pup is entirely disarmed because, like yeah, Kara's right.

Rationally, they know women are perfectly capable of being strong (See: Satia, who is perhaps not coincidentally an incredibly powerful unit and my personal candidate for Best Unit In The Game as of v0.12.3), but that kind of deeply ingrained, lizard-brain idea is hard to change. Not to mention, Pup has been damn-near obsessed with the idea of NOT being weak all fucking game, probably ever since that incident in Crekskia in their backstory.

Anyways, this is all to say I am glad to hear that the follow up is going to be more "Let me earnestly try being a woman and see how I do or don't like it." rather than "My body is changing and I'm getting weaker and I hate it I want my old body and my old identity back." Maybe I should've picked that up given the number of scenes with Pup experimenting and feeling curious about femininity (eg: them trying on a dress and being staggered about how they look in the mirror). Ah well, I guess the way the game's current content ended (especially with the last notable thing I saw being Pup and Otis's B support wherein they commiserate over how periods suck) put a taste of "resisting the change is how this is gonna go" rather than "eventually Pup will at least try accepting it".

Even still, it would be interesting imo to have the player choose which gender Pup settles on, in the end. But obviously, if you as the writer have 1 story envisioned, write that, rather than trying to spin off some secondary branch that you aren't interested in just because One Player is kinda interested by what could happen.

Hell, that's what fanfics are for.

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Oh cool, Pup discussion! I like Pup, there's so much interesting stuff going on with that character. I hope it's okay if I dump some of my thoughts about Pup too.

The things I noticed the most about Pup are
1) unhealthy perception of masculinity/feminity and obsession with trying to be like Ivan and
2) the pain and wasted potential that comes from trying to live up to an ideal that he* KNOWS he can never live up to.

*(I'm mostly focused on Act One for now, so I'll stick to "he" while that still applies because I feel it underlines the point I want to make very well)

For the first, an example that really stuck out to me was a scene where Pup tried to question/mock Cainan for his long hair, to which he calmy replied that he has no such insecurities, so those words do nothing. Cainan does not think of himself as being less manly in any way because of his hair, while Pup by contrast is stuck with a very rigid view of masculinity that does not allow for any such deviation from the norm. Similar deal with Pup trying to mock Jude (who even comes with a unisex name!) for being a "pretty boy".

For my second point, Pup's pain and self-denial is pretty much written all over Act One and in his interactions with other characters right from the first chapter. The way he pushes himself past his own limits when around Ivan, the way he rejects Satia's attention, pretty much the only "person" he seems to be okay with appearing "unmanly" to seems to be Jakson, whom Pup does allow to play a protector role for him.

So that's what I thought the curse was targeting, and what Kara was trying to point out to him. Not just that Pup sees feminity or women as weak, but that he sees feminity (or lack of masculinity) specifically as HIS weakness. The curse is extremely personal, after all! Pup has this ideal of manliness in his head that he believes he should live up even though he knows he doesn't fit that image at all, and its that insecurity which the curse exaggerates, pushing him even further away from the image he already knows he can't ever achieve. Because Pup continues trying to be something he isn't, the curse keeps being fueled.

Further into the story we also get various little scenes hinting that there are all kinds of skills that Pup apparently COULD be good at. Potential for using magic gets pointed out a few times, that he could have been a good dancer gets pointed out in ch.7, potential for public speaking in one of the support scenes with Charlotte... and of course the most important one by far which gets pointed out in every chapter; that Pup is FREAKING ADORABLE. So the point, I think, is that there is an entire world out there filled with paths that Pup could be walking and be very happy with, but instead Pup is hyper-focused on trying to walk the same path as Ivan, resulting in misery.

So in short, what I've taken away from Pup's story so far is more about Pup needing to stop denying their own self by clinging to one specific and strictly defined masculine ideal and to instead start defining their own self, regardless of whether that happens to be more masculine or more feminine. Pup is after all surrounded by characters of both genders that aren't restricted to just one end of that scale.

That's just how I read the story of course. All good stories leave a bit of room for the reader to make their own interpretations and my interpretation is probably more of a reflection of my own personal views than anything else, but I still wanted to share them after seeing this being discussed.

(+2)

I think its a lovely write up on it :)

I shouldn't say too much, though, beyond what i did before. I try my hardest to not offer spoilers as much as I'd like to discuss the ideas behind the writing in more detail sometimes, lol