Thanks for the feedback! Will relay the message for the team to we can polish the game. Unsure if I can change crit formula tho

If you can't change the crit formula then it might be worth giving most weapons some negative crit inherently (since IK most weapons hover around 1-5 crit) so the Fatal weapons and similar high-crit weapons pop as QUITE high crit. Or you could give the player some other item that blocks crits for people besides Pup that you could trade around. Or you could decrease enemy Skill stats while increasing their Luck (or some other stat that increases Hit rates so they don't just miss everything). Or you could make it so crits are 2x damage instead of 3x. Or make it so the game gives you the option to autosave at the start of each turn (which would allow you to load back to the last turn) with a pop-up. Hell I saw one FE Rom hack which prevented crits from ever occurring if the chance to crit was 9% or less (10% still had the normal 10% chance to crit), which is another option.
Just, like, please find a way to make it so that most combats don't have the enemies with like 1-5% crit chance.
Anyways, still, fun game, here's hoping it keeps getting updated so I can keep playing!