This is a great game and I've come back to play it repeatedly. A+ on the sound design, perfect music, the rolling and interaction sounds are satisfying. A bit heavy on the amount of clicking to move dice but the UI is otherwise great. The push-pull between trying to make money while satisfying client requirements makes for interesting decision space.
I did run into a bug(?) with the customer who requests "at least one cat" - they seem to *only* accept cats in their box, which makes them easily the worst client and not worth satisfying the requirement.
The garden dice seemed underwhelming to me. There are no clients who require flowers or garden dice, only ones who hate them and on top of being some of the lowest average dice face values, they feel bad to get as both temp dice or end of round bonuses. This also makes the Garden dice bonus box pretty unappealing too. I never take them if it can be avoided.
Dragons are extremely powerful as one would expect of a multiplier, especially since they often come on dice with a 20 point face. The 18 dice box is poor early game but becomes very powerful late game. I did not find much use in the 2x sticker box (esp. with a "no stickers" client in the pool), and rarely with the reroll box - okay very early but otherwise a never pick due to having too low a scoring potential with only five dice slots.
Cat and Mouse have good potential but birds/berries and dogs/sticks just feel bad. They're okay for some early game temp dice but very quickly fall off in utility, and are underpowered compared to the "get a temp dice for each filled slot" box.
However given the insanely short development cycle for this game I can't really fault any of the (minor) balance issues, you should be really proud of what you've made!
I've gotten up to day 37, and my best box was worth $1688. (screenshot was a little before the final count, didn't time it right.)