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(1 edit)

Hey! I was finally moving my code from the character heroes pack to this one, and I just realized that the following animations are not present here. 

  • Rolling / Fly
  • FrontFlip / Levitate [so with wings and other things that clip one can do the levitation one instead of strange things]

    I am implementing an arpg right now and the soulslike dodge/frontflips were actually AMAZING they felt very very good. I think this would be actually a much easier addition than the 2h weapons/mounted attacks one I asked you before. 

Of course this is not urgent at all, I can still use the char heroes pack for now since I am not that into the game to have all the equipment system (I wanted to use the multi-spritessheets stuff for swapping weapons at least) . Something trivial would be exporting automatically without weapons for idle/walk run at least so can have npc going from neutral --> hostile , I am of course already doing this manually. 

Other useful animations 

sit
sleep
climb (for stairs)
simple jump



I agree with you it would be easier to implement a roll/jump/dash than a true 2 handed system. I´ll look into it! could be a good addition to the creator and very fitting for certain games. Regarding the Sit, Sleep etc. these perhaps could just be single sprites, menaning no animation. This would keep the file size down. 

(1 edit)

thanks so much as always! 
Regarding to sit I was referring to SitittingChair that you already have in the Barbarian pack, I was surprised when I found it but had a lot of RP/cutscene ideas coming out of seeing it. But first I have to nail the combat state-machine using all that there is already! 

With respect to sprite memory, I am currently not really concerned about it, my main concern is about you not getting overworked  :D My long term objective is to use the separated raw spritesheets and swap/color them with shaders at runtime.