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Cynde

11
Posts
7
Following
A member registered May 18, 2025

Recent community posts

Instabuy!

yaay thanks for the goodies!

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I am using them in Godot currently! I am big fan, bought all of them, and building with them currently.  I will release some open source code to speed up loading  assets for both Tilesets and Characters animations soon.

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thanks so much as always! 
Regarding to sit I was referring to SitittingChair that you already have in the Barbarian pack, I was surprised when I found it but had a lot of RP/cutscene ideas coming out of seeing it. But first I have to nail the combat state-machine using all that there is already! 

With respect to sprite memory, I am currently not really concerned about it, my main concern is about you not getting overworked  :D My long term objective is to use the separated raw spritesheets and swap/color them with shaders at runtime. 

Hey! Lil bug on the 4Paladin walk sprite-sheet the first row is south-east and the last one east instead of east to north-east like all the others.

I loove the jumps/and rolls!

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Hey! I was finally moving my code from the character heroes pack to this one, and I just realized that the following animations are not present here. 

  • Rolling / Fly
  • FrontFlip / Levitate [so with wings and other things that clip one can do the levitation one instead of strange things]

    I am implementing an arpg right now and the soulslike dodge/frontflips were actually AMAZING they felt very very good. I think this would be actually a much easier addition than the 2h weapons/mounted attacks one I asked you before. 

Of course this is not urgent at all, I can still use the char heroes pack for now since I am not that into the game to have all the equipment system (I wanted to use the multi-spritessheets stuff for swapping weapons at least) . Something trivial would be exporting automatically without weapons for idle/walk run at least so can have npc going from neutral --> hostile , I am of course already doing this manually. 

Other useful animations 

sit
sleep
climb (for stairs)
simple jump



Got this one too ! (I think i have everything now!) 

Unless I do a spinoff isekai from fantasy into post-apocalyptic I might not ever use them but take my $$ please .  Can't wait for the fantasy versions.

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yes I used them with PixyJS - you can export the assets as spritesheets and draw them as HTML5 canvas

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thanks mate -- really good job , I doo see the friction in my suggestions :D
I am currently working on procedural isometric map right now - but can't wait to jump into the characters. 
Also great addition of the effects spritesheets during attacks - that seems like a nice place where a lot of customization can happen 

really great job - a few things that I would love (still great without of course)

a) an attack animation from the mount [they are so cool already though]
b) an off hand attack animation for dual wielding character (so many cool options - planning on hacking the block animation which moves the sword forward with some fx - but would be cool)
c) two handed weapons or simply big sword/axe that look like two handed (you had some in the modern one) --> any chance those are compatible if I play around with the unity package? ( I own both of course) 

instant buy here as well :)