Instabuy!
Cynde
Recent community posts
thanks so much as always!
Regarding to sit I was referring to SitittingChair that you already have in the Barbarian pack, I was surprised when I found it but had a lot of RP/cutscene ideas coming out of seeing it. But first I have to nail the combat state-machine using all that there is already!
With respect to sprite memory, I am currently not really concerned about it, my main concern is about you not getting overworked :D My long term objective is to use the separated raw spritesheets and swap/color them with shaders at runtime.
Hey! I was finally moving my code from the character heroes pack to this one, and I just realized that the following animations are not present here.
- Rolling / Fly
- FrontFlip / Levitate [so with wings and other things that clip one can do the levitation one instead of strange things]
I am implementing an arpg right now and the soulslike dodge/frontflips were actually AMAZING they felt very very good. I think this would be actually a much easier addition than the 2h weapons/mounted attacks one I asked you before.
Of course this is not urgent at all, I can still use the char heroes pack for now since I am not that into the game to have all the equipment system (I wanted to use the multi-spritessheets stuff for swapping weapons at least) . Something trivial would be exporting automatically without weapons for idle/walk run at least so can have npc going from neutral --> hostile , I am of course already doing this manually.
Other useful animations
sit
sleep
climb (for stairs)
simple jump
thanks mate -- really good job , I doo see the friction in my suggestions :D
I am currently working on procedural isometric map right now - but can't wait to jump into the characters.
Also great addition of the effects spritesheets during attacks - that seems like a nice place where a lot of customization can happen
really great job - a few things that I would love (still great without of course)
a) an attack animation from the mount [they are so cool already though]
b) an off hand attack animation for dual wielding character (so many cool options - planning on hacking the block animation which moves the sword forward with some fx - but would be cool)
c) two handed weapons or simply big sword/axe that look like two handed (you had some in the modern one) --> any chance those are compatible if I play around with the unity package? ( I own both of course)