It was overwhelming at first but once you understand how to play it becomes really entertaining and fun to mix particles. The lack of a tutorial can be a down side (I can see people who start the game having to clue about what to do and dipping out) and I saw that it was a problem with the deadline so is understandable. I had a bug in the items where I closed the inventory without picking anything and it made me unable to click anything and that's another thing, items are confusing because the popup with the text describing them are placed beyond the screen resolution. The presentation is ON POINT, it fits perfectly with the space future science fiction setting and the music is a banger all the way. I can see how you can expand this concept because what you have thus far is really fun once you understand it. Maybe something like starcraft or warcraft with missions with different goals to fulfill like time or simply getting to an energy goal or beating an npc enemy on reaching an energy goal and options to sabotage each other to make it more challenging. This was an amazing job and really good work, I wish to know if you'll work more on this. Also the girl in the shop is cute as hell and that makes the game better.
Viewing post in MORNING STARTER jam comments
Hello, yes, ever since Shovel had played the game on stream the support for this game has drastically increased and I will continue working on the game^^
Right after judging ends today, I will push an update that fixes almost every item bug. The update will also add two more particles to the game (the dark photon and the tachyon) and two shop items that generate them, respectively.
Right after that, I will work with the composer of the game for a while to make Morning Starter a more complete experience with a NOT incredibly rushed tutorial :p
Thanks for finding Sokolovna cute xd I'll add more poses to her and perhaps also add another character on board. Thanks for the advice!!