Omg this game was so much fun and so adorable. The overall aesthetic was so cohesive and I absolutely love one mechanic games, especially when they're so full of depth like this one was! It was so fun to to try and figure out the optimal strategies for each level and I loved the flower animation when completing a level (as well as all the other animations as well!) My only critique is that I wish I understood the requirements for spawning butterflies a little better as well as how many bounces the orb had before disappearing, since that would allow me to optimize my strategy. Those are minor complaints though, and I think this game is phenomenal as is, especially given the time frame! amazing job, 5/5/5
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Oh yeah, we definitely could have explained the butterfly and orb mechanics better in the game. The butterflies (and mushrooms) actually have a 10% chance to spawn when a piece of greenery is spawned. The orb, if I remember right , has 10 bounces before it disappears. We had plans to make it more obvious when the orb is about to disappear but weren't able to implement them due to time constraints.
Thanks for playing, I loved your game too!