thank you!!
guiyyu
Creator of
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Omg this game was so much fun and so adorable. The overall aesthetic was so cohesive and I absolutely love one mechanic games, especially when they're so full of depth like this one was! It was so fun to to try and figure out the optimal strategies for each level and I loved the flower animation when completing a level (as well as all the other animations as well!) My only critique is that I wish I understood the requirements for spawning butterflies a little better as well as how many bounces the orb had before disappearing, since that would allow me to optimize my strategy. Those are minor complaints though, and I think this game is phenomenal as is, especially given the time frame! amazing job, 5/5/5
Thank you, I can definitely see the Celeste inspiration! It also reminded me strongly of Lapin which is one of my favorite platformers, I totally suggest checking it out if you're interested in platformers, especially those with strong narrative. Again I'm totally shocked that this is your first jam, I could go on and on about what your game does well but platformers are notoriously hard to execute well so this is super impressive
I thought the game was very cute and I liked that it was sort of like a more calming, less chaotic version of Overcooked! I wasn't able to figure out how to execute all the steps so I think some sort of tutorial would help a lot, but I love the concept and am very excited to see where you all take this game! great job!
This game was so adorable and fun, especially since I love rhythm games :) I loved the touch of penguins appearing as you're playing better since it feels more immersive, and the music was very jammy and fun. My only feedback would be that I think having some VFX or sound FX when hitting a note would be very satisfying and add an extra layer of polish to this already very fun game! great job and especially on your first jam!
This game was so cute and I really liked the title screen music a lot :) There were also some cool systems in place like upgrading and shooting. My only real complaints were minor bug-related things (like sometimes getting stuck on the wall) but other than that I thought it was very adorable and fun! great job, esp on your first jam!
That's totally fair and very valuable feedback! Honestly it crossed my mind during development that it was a bit odd that the QTE were the only times that the player was required to use the mouse and it might feel a bit jarring control-wise. I really wanted to make the game controller-friendly and have the QTE tied to controller buttons but unfortunately didn't have time to implement. Will be taking your feedback into account if we expand the game in the future though! I will try to find a way to make it button-friendly on PC as well :)
That's super cool! Honestly I don't think you necessarily need to communicate to the player exactly how the scoring works as long as appropriate feedback is provided :) it's nice to keep these kinds of things in the background sometimes so the player feels more immersed and won't try to "hack" the system
Thank you so much! also could you try this link? https://itch.io/jam/shovel-jam-2025/rate/3738362




















