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Prodejay

44
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5
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A member registered Oct 02, 2020 · View creator page →

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Congrats on your first jam game! I like the concept of the skills however it was a bit hard to control them since you have to aim with mouse, press 1, 2, or 3, while also holding w,a,s,d. I would suggest maybe using the spacebar, shift, or ctrl for some of the spells since that feels more natural to press while moving. But overall great game!

I was wondering what the title meant. I understand now hahaha! Fun mechanics, I had fun rolling and expanding. So many vases broken but not a single rupee though, hahaha!

Thanks for playing! 

Yeah, maybe new features that could have a more direct impact on the greenery would be great. The butterflies were meant to be a chance thing that you could get lucky with to pass the level easier!

Oh yeah, we definitely could have explained the butterfly and orb mechanics better in the game. The butterflies (and mushrooms) actually have a 10% chance to spawn when a piece of greenery is spawned. The orb, if I remember right , has 10 bounces before it disappears. We had plans to make it more obvious when the orb is about to disappear but weren't able to implement them due to time constraints.


Thanks for playing, I loved your game too!

Thanks for playing!
Yeah, in hindsight there could have been better ways to present how much green is needed to pass the level like a bar to fill instead of the percentage text on the upper right

Thanks for playing! We're really flattered that the game left such a good first impression since seeing it on discord!

Hey thanks for checking out our game! Your game was really fun too!

This game was great! So cool that you were able to make 10 pretty good levels in 10 days. My favorite mechanics were the grappling hook and helicopter kick. I like how the skills don't transfer over into the levels since it makes me feel like each tutorial is trying to get you to master each thing Tuto can do. If you had more time, I'd love for a level that really put you to the test by allowing all skills! Good job!

This was soooo good! I loved the combat a lot and the visuals were so cute! This was very polished and you guys did a really good job!

Yep, 4 of us actually

This was a really nice platformer! I'm amazed how many levels you were able to make in such a short time as well as different mechanics introduced as the game went on. The controls also felt smooth and I liked the challenges for the flowers, it reminded me of the strawberries from Celeste. Good job!

Such a cute simple platformer! The story tugged on my heart a bit as I played this with my own kitten sleeping next to me. Great job on getting started with developing games! I hope you continue to grow and learn!

Thanks for playing! Yeah, we need to fix the alignment of the orb. There's actually a hidden 10% chance for a mushroom or butterfly to spawn every time you revive some grass so if you got a lot of butterflies in a level you got really lucky! We're glad you enjoyed it, thanks for the feedback!

Great game! I loved the visuals and the concept of having to choose your skills before the level starts. I feel like with more time the concept and level design could be expanded into something really good! Good job!

This game got me locked in for quite awhile! Really good balance on the morning and night phase and the difficulty curve does not feel too high. I made it to night 19! Good job!

Really fun! I couldn't make it past the 2nd day, my workers are too distracted xD 

Really cute! I love bleating

Really fun game! I liked building my cell over time as the levels went by and faced stronger enemies. 

This was really fun! I like the mechanics a lot, especially using the sword to make your own platform. I felt really challenged in the last room where I had to make use of all the mechanics the previous rooms taught me. Great job!

Thanks for playing! Will give your game a try too!

Great job on your first game! The controls are interesting because it adds another layer of difficulty on top of the standard timing your tap right in Flappy Bird. It took me a few minutes to understand how exactly the controls work and that hitting a wall basically stops my inputs from registering until I drop. But once I understood better how the game works I had fun trying to get past the first part of the level. Good job!

Great job for your first "not copy-pasted tutorial" game! The controls were fun to use and really made it challenging to dodge the crabs and seagulls!

Thanks for the feedback!
Yeah, the slopes are definitely something that should be addressed but unfortunately we didn't really have the time to find a way to address it. Maybe we can fix it in a post-jam patch! For the charging thing we did leave it since it as far as we saw it seems to reduce the total bounces that could be done after firing it so we thought it could offer some sort of strategy? But maybe it looks like it's a bug so we could also take a look at it. Thanks so much for playing!

Such a fun game! Once I got the controls I really felt engaged and into the flow of it!

Thanks for playing, really appreciate it!

This game was soooo cute! It really made me think of all the other creative stuff I stopped doing since getting busy with work :( I really loved the piano sequence. Really good job!

Thanks so much for playing! ヽ(o^▽^o)ノ

Thank you, glad you liked it!

Thank you for playing! ヽ(o^▽^o)ノ

Thanks for playing!

Yeah, I see what you mean. We could probably improve on the level design more by testing if a level is able to be passed without the butterflies so there's a solution that doesn't rely on getting lucky with the amount of butterflies spawned. Thanks for the feedback, really appreciate it!

Hey thanks so much for playing! ヽ(o^▽^o)ノ

Cool game, driving felt fun and enjoyed doing spins off of jumping off the ramps, even if I got out of bounds and flipped a few times as a result! The music is a bop too!

Cute little puzzle platformer! The tutorial levels were well thought out and introduced the mechanics to me well.  I also liked the art! Unfortunately I couldn't figure out the last room with the lever on the ceiling because I bugged out the game by pausing time -> unpausing time -> jumping and hitting the cube -> pausing time which caused the cube to float outside the level. Hope this feedback could help you fix it if ever you plan to develop this further and good job!

This was fun! I didn't get it initially because I thought I had to shoot at some enemies but it clicked when I randomly shot the wall. It was really satisfying seeing the motivation go up once I got to put a lot of walls! Great job!

I like the game, the controls felt pretty good although I think I was just not very good at controlling the caterpillar! I only got to 15%! Good job, though!

Such a unique idea! I like how there are different ways to give instructions as the levels go on and it really gets challenging later on!

Great game, I loved the concept and how it controlled! Although I had trouble in the beginning understanding how to climb, maybe some kind of indicator if letting go of the mouse button would grab the ledge would help? Although I'm not sure if that would make it to easy. Otherwise, really fun game and I had fun climbing!

This is so fun, it made me use my brain. The puzzles gives my brain the same feeling when I played Serial Cleaner so I feel like this is a good sign of this game's potential. Really great job!

Now I know what went on when I was in the womb

Nice narrative and love the visuals, it really sold the feelings the main character was feeling.