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(4 edits)

Yes its perfect! Thanks for adding mouse support (also for 2p mouse) which makes it super enjoyable now!

`with mirror option for Versus mode`
This makes the battles quite equal! But often easy to match the opponent.. (maybe a random rotate + mirror would be best)

in the example here you can see its tough to easily copy opponents moves without spending time thinking about it.. 
Original            Rotated           Rotated + Mirrored

* . . *             . . . *           * . . .

. . * .             . * . .           . . * .

. * . .             . . * .           . * . .

. . . *             * . . *           * . . *



Another concept mode for 2p versus would be, have both same maps but not allow player 2 to perform the same exact move on the last revealed block by the other player (freeze the last clicked block on opposite player).. which would make them haste to do the easy move first...


`2 bits available in memory block for save`
So instead of saving the versus options, maybe make it match the main menu option for controller selection as the default loaded option?
or allow detection of mouse/joystick/CD32 pad for both players?
or maybe skip the NVram saving for CD32 on this option?
or tooltype and parameter to load executable with preconfigured controls?
or I could just debug and modify the binary (done it for other games)

`deprioritization for revealing blocks for white flags in the Detonator mode.`
Oh nice! So its white flags deprioritize.. 
I often see it doesn't reveal any blocks, is this supposed to reveal every time you detonate a mine or every 2? Can you perhaps explain the current logic of the block reveal?

(2 edits)

OK, as per default use of Mouse  on 2-player Versus mode, I modified the binary and will be using it as a patch in AmigaLive through a loader. So you dont need to worry about this. (I will have to apply this for every future update)

Thanks AmigaLive! A for the "Mirror" option - it is only called like this but it does actually what you describe already :) :D. It randomly applies one of 7 matrix transformation on the mine setup from Player 1. 

As for the Versus settings, actually 2 bits in the save memory block will be sufficient for me to store both controls setup as well as "Mirror" selection. Detecting mouse/joystick on Amiga may not be possible to what I have been reading so far. Nevertheless, all good as those 2 bits will be sufficient to store the "Versus" settings for controls and "mirror".  

As per the logic for Detonator game - it randomly reveals one OR NONE of the tiles around the clicked one. The same applies to tiles in 1 tile distance from the clicked one. The prabablity that none of the tiles will be revealed increases with number of tiles already uncovered. 

Thanks! That makes total sense now!
Please include this info when creating the full game guide  :-)