Yes its perfect! Thanks for adding mouse support (also for 2p mouse) which makes it super enjoyable now!
`with mirror option for Versus mode`
This makes the battles quite equal! But often easy to match the opponent.. (maybe a random rotate + mirror would be best)
in the example here you can see its tough to easily copy opponents moves without spending time thinking about it..
Original Rotated Rotated + Mirrored
* . . * . . . * * . . .
. . * . . * . . . . * .
. * . . . . * . . * . .
. . . * * . . * * . . *
Another concept mode for 2p versus would be, have both same maps but not allow player 2 to perform the same exact move on the last revealed block by the other player (freeze the last clicked block on opposite player).. which would make them haste to do the easy move first...
`2 bits available in memory block for save`
So instead of saving the versus options, maybe make it match the main menu option for controller selection as the default loaded option?
or allow detection of mouse/joystick/CD32 pad for both players?
or maybe skip the NVram saving for CD32 on this option?
or tooltype and parameter to load executable with preconfigured controls?
or I could just debug and modify the binary (done it for other games)
`deprioritization for revealing blocks for white flags in the Detonator mode.`
Oh nice! So its white flags deprioritize..
I often see it doesn't reveal any blocks, is this supposed to reveal every time you detonate a mine or every 2? Can you perhaps explain the current logic of the block reveal?