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The gameplay is so fun! I had a blast trying to complete the level as fast as possible while avoiding detection. The level design is excellent, it complements the stealth mechanics really well, with plenty of places to hide and take cover. The weapons, especially the shuriken, made me feel like a ninja.

Movement feels good overall, but I found the wall jump a bit tricky to pull off. I also really liked the brief grace period where you can still perform an assassination even after being detected, a nice touch!

That said, I’m still a bit unclear on how the detection system works. There were moments where I was sure I was out of sight, even behind a wall, yet the enemies still spotted me.

As for the boss, it didn’t quite fit the rest of the gameplay in my opinion. The fight mostly boiled down to hiding during attacks and striking when it stops, it felt a bit out of sync with the stealth focus of the game.

Still, I really enjoyed playing this. Amazing work for a first game jam entry! Praying this gets polished and published, I crave for 2D stealth based games

Thanks for the feedback! The enemies have a meter above their head that accumulates when you are near them (crouching reduces the rate of this happening), and when it gets full they aggro.