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Sir Quackz

32
Posts
2
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2
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A member registered Jun 10, 2025 · View creator page →

Creator of

Recent community posts

The final boss was definitely rushed. I didn't have much time left, so that was all I could do. Thanks for playing!

Already want to smash my keyboard, which is a good thing. This is a great game, and I love the physics based animation. Reminds me of Rain World!

It does have fullscreen

You can make dialogue faster by holding left click, or by right clicking which skips the animation entirely. Thanks for the feedback!

Thanks! Not many people know this, but you can easily skip through the NPC's dialogue by holding right click and spamming left click. Also, I tried to add parallax, but I could only get a background image off the internet so I didn't have much to work with. Thanks alot for playing my game!

Amazing game. 10/10. The grow and melt mechanic is awesome! And I love the message!

Very buggy but very good game. I liked the story, but I had to restart a few times because of the heart monitor.

Thanks for the feedback! The enemies have a meter above their head that accumulates when you are near them (crouching reduces the rate of this happening), and when it gets full they aggro.

Amazing! I love the tile based combat and how each different dragon is unique, especially the axe! I would definitely buy a longer version of this game from steam and play it for 4 hours straight.

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Thank you! Your game is great too!

Amazing game, I hope this wins! I would buy a full version of this game on steam.

https://itch.io/jam/shovel-jam-2025/rate/3736647

https://itch.io/jam/shovel-jam-2025/rate/3736647

This game is great. It could be longer though, and could use some more upgrades. Other than that, 🦀.

This is a great review! I agree that the walljump tutorial is iffy but I'm glad you enjoyed the main mechanics of the game!

I knew that bug existed but it was so rare I didn't even bother to fix it haha

This game was crazy fun.

Very cool game. It would be a lot better if it was slightly easier to pick up coins.

I did, don't worry!

Thanks for the feedback. I will try my best to learn how to implement coyote timing in future games.

Very well made, though I didn't get far.

Thank you!

Yeah lol I tried to make it so that stealth is the easiest option, and if you screw up stealth you still have a chance to survive, but obviously isn't as easy. Thanks for the feedback, I appreciate it!

It was my first time implementing wall jump into a platformer lol, so I understand. Thanks for playing!

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That's a feature. If you are near them, they build suspicion (the meter above their heads) and once it's full they get alerted. Thanks for the feedback though!

Thanks alot man!

https://sir-quackz.itch.io/gass-inbound-shovel-jam

https://sir-quackz.itch.io/gass-inbound-shovel-jam

https://sir-quackz.itch.io/gass-inbound-shovel-jam

https://sir-quackz.itch.io/gass-inbound-shovel-jam

https://sir-quackz.itch.io/gass-inbound-shovel-jam

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Looking forward to learning how to make more than just a simple platformer XD


I love games like Undertale, Deltarune and Hollow Knight.