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Sheesh, Ive seen simple dialogue systems.. Inventory systems.. BUT A WHOLE ASS CRAFTING SYSTEM??!?!?! Thats mad xD

AND THATS NOT ENOUGH... YOU DID THIS AS YOUR FIRST GAME?!?!!? Thats worse than mad.

You are a freaking legend..

I cant believe how you managed to fit all that in this 9 day deadline. Your hard work really shows
I did notice some QOL features missing but u did address them already.

I tried the crafting and it does its job pretty well tbh, I can easily dismiss the missing qol features but stuff like a tutorial, something explaining what to actually do were harder to ignore.

The ambition was great, but the product needed more time in the oven.

Its still great to see how you took such a big project and actually managed to server a playable game, like its not broken and buggy to the point of crashing every min. Thats a big deal

You did a great job imho. I wonder if u are planning to work on this more. 
Id love to see where this goes!

Congrats on your first game, you really nailed it. 

Also btw.. 30 secs before the deadline is cruel lmaoo

Also, yeahhhhh I really rushed the final parts of this to meet that deadline xd and unfortunately it didn't quite pan out to make a fully functioning game either :S

Well, technically not my first, just that the others I've been working on, I haven't yet quite completed in my journey to learning all that I can to truly be able to publish a first solid, quality game. But this one serves as both a challenge and a first step into the game dev world, of which I was purposefully ambitious of in order to try to learn more in such a short time which was more or less successful, but I should've done the learning part before the jam, that way the code could've been done in more than 3 days. I do wish I could've had another day or two in order to really solidify it as that deadline and some last minute issues kinda made me rework the game to still end up in an unfortunately broken state. Regardless, it was good fun, good learning and has a good foundation that I'll try to see if I can manage to build it to be what I was hoping to submit this coming week, but I'll have to come back around to this game once I finish my other games I've been needing to release for a while now, but thanks for giving it a shot and for the feedback!