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(+1)

I have to say, this is by far the best platforming game I've played in this jam and I don't say that lightly! At first, I was a bit turned off by the dash cooldown mechanic, but once you introduced more of the glitching elements, it all started to make perfect sense. I loved how every single mechanic is either tied to or interacts with the dash. The game and level design are both incredibly well thought out, and I especially appreciate the open-ended approach that lets me tackle each level my own way.

That said, I do have a few pieces of feedback, though! I've read the other replies, so I’ll try to point out things that haven’t already been mentioned:

  • The generic enemy blends in with the background a bit too much. It would be great if it had higher contrast or an outline for added clarity.

  • The crates didn’t feel get implemented well enough. I love the idea of glitching the particle effects, but the explosion felt too random. Making the explosions more uniform and predictable would really enhance their usefulness and impact.

  • The mouse boss fight is really well done! The variety in attack patterns is super creative and kept me on my toes (I haven't beaten it yet, it's pretty tough). That said, it would be helpful to have clearer damage feedback—at times I couldn’t tell if my attacks were landing. Also, the hitbox felt a bit unclear; I was certain I was outside the cursor sprite, but I still ended up dying.

Aside from those points, I absolutely love the character design and the little glitchy animation she has, it's such a nice touch. Once you tweak the issues mentioned (both here and in other feedback), this could become a truly fantastic game. Amazing work! And I'm definitely craving for more!

(+1)

Thank you so much for your feedback! We're glad that you enjoyed the game and that you like how the mechanic expanded. As for your feedback, we wanted the crates to have some randomness to them to make them sort of a risk if you go for a long shortcut but in hindsight, we probably could've just kept them to be the same across the board. And for the fight, we're glad you liked it! I do agree that it is quite difficult, especially the later phases as we didn't have much time to test it out. As for the attack feedback, I wish I had more time to polish that as a few people showed confusion during the fight that the boss was able to be damaged during the loading animation.

Other than that, thank you for your feedback and kind words! And I too love the glitchy animations, my teammate did a great job with them!