Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Thanks for playing! For the jump height, originally I wanted to make it not fall instantly but as the jam went on and other things took priority, I wasn't able to finish it. As for the timer, the intention is that you're supposed to speedrun through the whole game as if the timer reset when you died or restarted the level, it would defeat the purpose. I plan on adding a speedrun mode to the levels where you can choose to speedrun individual levels and the timer would reset then. Thank you again for playing and for the feedback!

(+1)

That's a fair point about the timer. If you know about this platformer called Celeste, the way the timer works in that game is that it shows you the time you're taking for the current chapter, along with the time you've spent altogether underneath. Maybe something like that could work here.

That's a great idea, yes the way Celeste handles the timer is a good implementation and I'll definitely think about editing my timer when I update this game after the jam!