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(+1)

That's a fair point about the timer. If you know about this platformer called Celeste, the way the timer works in that game is that it shows you the time you're taking for the current chapter, along with the time you've spent altogether underneath. Maybe something like that could work here.

That's a great idea, yes the way Celeste handles the timer is a good implementation and I'll definitely think about editing my timer when I update this game after the jam!