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(+1)

Really nice UI and music! I feel like this game progressing really well with introducing the mechanics and enemies. The character also felt fun to control and had coyote time and buffer jump.

For criticisms:
- It felt really bad when letting go of jump before reaching the max jump height. Variable jump height is nice in games, but some tweaks need to be made so you don't just fall instantly the moment you let go of jump without reaching max height
- The timer didn't reset when restarting a level. It would feel a lot better if it did, so if people want to try for good times, they can just press 'r' instead of going to menu and using level select

Other than that, I enjoyed the game. The only issue with the movement was the variable jump height, but the rest of it is smooth. Great job with the submission!

Thanks for playing! For the jump height, originally I wanted to make it not fall instantly but as the jam went on and other things took priority, I wasn't able to finish it. As for the timer, the intention is that you're supposed to speedrun through the whole game as if the timer reset when you died or restarted the level, it would defeat the purpose. I plan on adding a speedrun mode to the levels where you can choose to speedrun individual levels and the timer would reset then. Thank you again for playing and for the feedback!

(+1)

That's a fair point about the timer. If you know about this platformer called Celeste, the way the timer works in that game is that it shows you the time you're taking for the current chapter, along with the time you've spent altogether underneath. Maybe something like that could work here.

That's a great idea, yes the way Celeste handles the timer is a good implementation and I'll definitely think about editing my timer when I update this game after the jam!