Fun: amazing, the movement was smooth, the ability that you gain with time, and the boss fight, great work.
Presentation: I really like the art style, especially the cat. Did you draw it yourself, or is it an asset? It does lack sound effects, though.
Creativity: starting with nothing and slowly gaining ability, great idea, fits the theme well, actually similar to my game, it has a similar idea.
Viewing post in Cat Catostrophe jam comments
Zorp used an asset as a reference, but we needed a lot more than the asset pack provided. So we ended up making our own in the long wrong. Zorp made all the assets from scratch. Using references here and there to help build on the idea.
I was the only one in the group who could do SFX, but I was also the lead programmer and had tons of stuff to clean up to make sure the game stayed fun.
I appreciate the praise for the movement system. It is a reworked system I use in a game I've been making for a bit now. I'm happy the boss wasn't too hard. I had to increase the idle time justa bit longer to make the fight a bit more fair.
When Shovel announced the theme Just Get Started it reminded me of how metroidvania's work is where you start with almost nothing. So I took it a bit further and made it so you can only walk. I wanted to spend more time on level design then I personally did, but in the end it didn't work out.
I will be checking your game out in a moment! I always make sure to check everyone's game out who comments. :)