Thank you for playing, I also left a comment on your game! Getting compared to Chrono Trigger is a huge compliment so thank you so much! I hear your feedback and I agree that there could be improvements in the feedback for certain moves. A large part of the gameplay experience we were going for is the feeling of discovering what each ability did for different enemies, but I think it would be good to find a way to keep the gameplay intuitive as well, especially for certain enemies like the bat who are a bit more complex.
I actually went back and played this again (because my kid saw the duck and wanted to try it haha), and I had another thought... I think I didn't really understand which moves to use because there were not that many fights. If I had to fight 2-3 guys with only the first two moves, maybe I would have figured it out a little better, and then been ready for another move to add on to that. By the time I got to the second fight not only is it a different kind of enemy, but now I have twice as many moves to try out on it. I think it got overwhelming very quickly, so once I found a move that was effective I would just stick with that over and over again. Anyway, it was a great game and my kid laughed really hard watching the little guy run around xD
That's totally fair and very valuable feedback! I would definitely love to make the progression feel more natural if we were to expand the game. I also do want to say though that it's a totally viable strategy to pick a favorite move and stick to it! I actually designed some of Blorbo's (the final enemy) reactions to be answer to players who pick that strategy, so it's totally valid! I'm glad your kid enjoyed the game too! :)