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(+1)

Well polished and fun mechanics. I would adjust the timing, speed up the combat and unlock the advance dialog faster. While the shake and knockback are okay indicators of attack and defense, for the attacks, a sprite animation may be a better way to signpost what you are doing. Also, after the 1st gettrojan.com, none of the given urls worked.

All and all, a great game with great potential.

(1 edit)

Thank you! Yeah, the problem with making sprite animations is high amount of card entities we planed to do, it would just take a lot of time to make a special animation for each card. With urls, yeah, we already know about that bug, it happens randomly, but in our case it was always about 2-5 broken links of 12. Combat was faster, but when we were testing, it was just hard to follow what all entities do with high speed. The best option will probably be an in-game slider that adjusts the speed of the game. Thank you again, for such detailed feedback!