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IMixDev

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A member registered May 26, 2023 · View creator page →

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Спасибо) Да, к сожалению, в такой короткий срок не хватает время на хороший, интерактивный туториал, особенно такого игрового процесса. Ради него пришлось бы жертвовать всем остальным, поэтому иногда приходится его не делать (или делать, но в текстовом варианте, как это было сделано здесь). 
Давали другу на тест, ему было все интуитивно понятно, скорее всего не понятно было из-за особенностей жанра)
Вероятно, та карточка, которая перекидывала тебя в магазин, это "Сломать пол под собой" (Сверху действие - сломать, а посередине сетка 3x3 с квадратом по центру - текущий тайл).
Скипать ходы не надо, ведь есть кнопка реролла карт в левом нижнем углу экрана, с помощью которой можно менять все карты в руке на другие.

Спасибо) Зелёная карта с крестом это хил)

Спасибо! Насчет темы, идея была в том, что точки невозврата это дырки, в которые, если упасть, нельзя будет вернуться назад на этаж и долутать деньги с мобов (Ну и получишь урон от падения) С сюжетной точки зрения, это скорее как дополнение) Как программист, я соглашусь, что разнообразия можно добавить, ведь большая часть времени ушла на хорошие системы, а не сам контент, и если бы было побольше времени, игра была бы поразнообразнее)

Thank you!

Not our game, but it's really cool and really underrated, I would like for you to check it out!
https://itch.io/jam/brackeys-14/rate/3850120

Yeah, don't let low ratings count discourage you guys, I will buy it on Steam the moment it releases (In case you do release it, could you reply to this comment please, when you finish it?)

Thank you! About the music, yeah, it might bug sometimes, because of the way we made our music system, it shouldn't happen often though

Incredible game, I would really like to play full Steam version. Like, this has a lot of potential for an interesting and deep roguelike. Right now game is a bit too easy, and you can just survive endlessly easily, but still I had a lot of fun playing, also game fits the theme very well. At first I couldn't get that I need to rotate the wheel, to place a bet, a small text tutorial might help with that a bit. Visuals are amazing and the atmosphere is too. Also, is there any way to download music from the game? I would like to listen to it anytime, because it's super cool

Idea is great, and you could really expand it well, based on your description and the game itself, but for now there's not that much to do in the game sadly

Fun game, I found a good strategy with the BEAST one and won the game on the second day lol. Fits the theme really well, and visuals are nice too!

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Hi! We have a deckbuilding roguelike about risking items in the slot machines to break them. We have 19 ratings, so it would be cool if you'll be the one to help us hit that mark ;)
https://itch.io/jam/brackeys-14/rate/3851617

Большое спасибо)

Wow, thank you for your dedication, glad you liked it!

Thanks!

Thank you for playing!

Thank you! Haven't heard of CloverPit before, but it looks super cool, definitely going to try it

Thanks for playing! Yeah, loop might be hurtful when you are not ready for it ;)

Thank you! There is music in the game, strange that you didn't hear it. Maybe you should restart the game, or adjust volume settings?

Thank you!

Thank you! Probably in code, it's a just a standard Godot fullscreen function (DisplayServer.window_set_mode(DisplayServer.WINDOW_MODE_EXCLUSIVE_FULLSCREEN))

Thank you! You lose when you have no items in your inventory and the machine. Basically, winning chance is the chance to win an item from the machine (yellow one), and breaking chance is the chance to break the machine (red one), goal is to break as much machines as possible.

Thank you! I'm a bit busy right now, so I don't rate any games at the moment, but I'll be sure to check your game first, when I have some free time!

Yeah, I fully agree with you

It's a really good cause, to help underrated games stand out! You could even make a list in your post, with all underrated games that you think deserve attention, for other jammers to play, I would like to try games from it ;)
Here's our roguelike about breaking slot machines and creating item builds, hope you'll like it :)
https://itch.io/jam/brackeys-14/rate/3851617

Thank you for such an extensive feedback! Yeah, we both are fans of TBOI, so you might see some inspiration there :) We made it, so you lose three seconds after having no items and machine not spinning, to avoid bugs, so that might have been a bit confusing, sorry for that. Game is a bit hard at first, but you get a lot of satisfaction after creating a good build (we had a broken build with 500 items with a 1000% winning chance lol). Watermelon is a very good item for starting a good build, but it works fully when there are a lot of them (so machine could give you more). You also have a passive item on start, which gives you 1 coin for every 20% winning chance after 100%, so a lot of cherries in one spin is a very good source of items and coins.

Thank you!

Thank you!

Thanks!

Thanks! Nice to see you here ;)

Yeah, thanks :)

Thank you!

https://youtube.com/clip/UgkxcWoNlbTSjB5pnyhHA-IGEIlv_NPKIH5-?si=vWnXMJZlQSq_aOo...
Влад Борец просил)

Согласен)

Игра хорошая, визуальный стиль достаточно простой, но благодаря отличной работе с партиклами выглядит сочно) Насчёт геймплея, механика имеет большой потенциал, но сейчас, можно достаточно быстро собрать один самый сильный билд и играть только на нём)) Теряется немного вариативность. Убийство монстров особо не имеет смысл, так как ты качаешься только при убийстве босса) Музыка приятная)

0/0? Тогда точно стоит допройти

Ну, контент раскрывается постепенно) Вот когда игра на джем просто так затянутая, то это плоховато, да

Спасибо! У монстра убывает голод каждый день (и с днями убывание скейлится), так что по сути главная цель игры, это продержаться как можно дольше (хотя на концовку пройти можно достаточно легко) Насчёт миниигры извиняюсь)

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But still, if that's allowed on the jam, it is strange at least. Basically you can put a game you've worked on for a year, if it fits the theme? (not talking in the context of your game, just interested in general) 

Yeah, no problem man. I haven't seen practices like that, so it was a bit strange for me :)
I think it's a bit unfair to others, who made the game entirely in the timeframe of the jam (The GMTK version of the game was made, in 6 days minimum I guess), but that's your choice. There's this GMTK rule, but I don't think it could apply here, so everything is okay, I think ;)