Игра хорошая, визуальный стиль достаточно простой, но благодаря отличной работе с партиклами выглядит сочно) Насчёт геймплея, механика имеет большой потенциал, но сейчас, можно достаточно быстро собрать один самый сильный билд и играть только на нём)) Теряется немного вариативность. Убийство монстров особо не имеет смысл, так как ты качаешься только при убийстве босса) Музыка приятная)
IMixDev
Creator of
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Yeah, no problem man. I haven't seen practices like that, so it was a bit strange for me :)
I think it's a bit unfair to others, who made the game entirely in the timeframe of the jam (The GMTK version of the game was made, in 6 days minimum I guess), but that's your choice. There's this GMTK rule, but I don't think it could apply here, so everything is okay, I think ;)
Thanks! Builders fix broken buildings, and finish unfinished ones (But only when there is enough resources in the blueprint). You can load the resources into the building by pressing RMB on the building, and clicking right button in the UI that appears! Yeah, game is a bit slow at the start, but when you plan your base, and create some more guys, everything goes much faster
Incredibly fun game! There are a lot of mechanics that work together really well, and main idea is super cool and creative. Art and audio is very good, and they fit the atmosphere really well. Game length is big, but level design keeps you engaged for all levels. There is a lot of room for creating new fun mechanics and levels. The one thing, please, change the font in the death text, it doesn't fit very well... In conclusion, ochen horoshaya rabota, tovarish!
I’m very sorry, in the jam version sleepiness icon doesn’t show up. When people just stand in one place (and don’t even do anything) that means they are tired. As soon as you build at least one house, they will go there, sleep and after that they’ll be ready to work! I’m very sorry for the confusion…
Thank you! Yeah, the problem with making sprite animations is high amount of card entities we planed to do, it would just take a lot of time to make a special animation for each card. With urls, yeah, we already know about that bug, it happens randomly, but in our case it was always about 2-5 broken links of 12. Combat was faster, but when we were testing, it was just hard to follow what all entities do with high speed. The best option will probably be an in-game slider that adjusts the speed of the game. Thank you again, for such detailed feedback!
Would be interesting to see this streamed! https://itch.io/jam/shovel-jam-2025/rate/3735195